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DungeonShooting / DungeonShooting_Godot / src / framework / map / data / RoomPreinstall.cs
@小李xl 小李xl on 7 Aug 2023 582 bytes 更新Ui生成器
  1.  
  2. using System.Collections.Generic;
  3. using System.Text.Json.Serialization;
  4.  
  5. /// <summary>
  6. /// 房间预设数据
  7. /// </summary>
  8. public class RoomPreinstall
  9. {
  10. /// <summary>
  11. /// 预设名称
  12. /// </summary>
  13. [JsonInclude]
  14. public string Name;
  15.  
  16. /// <summary>
  17. /// 预设权重
  18. /// </summary>
  19. [JsonInclude]
  20. public int Weight;
  21.  
  22. /// <summary>
  23. /// 预设备注
  24. /// </summary>
  25. [JsonInclude]
  26. public string Remark;
  27.  
  28. /// <summary>
  29. /// 波数数据
  30. /// </summary>
  31. [JsonInclude]
  32. public List<List<MarkInfo>> WaveList;
  33. }