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DungeonShooting / DungeonShooting_Godot / prefab / shell / Shell0001.tscn
  1. [gd_scene load_steps=6 format=3 uid="uid://bj4yr6ru8nhwr"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/shell/Shell.cs" id="1_2g70c"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_tdny6"]
  5. [ext_resource type="SpriteFrames" uid="uid://b8gksxl7auquc" path="res://resource/spriteFrames/Shell0001.tres" id="3_ujn5y"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_px12l"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_tdny6")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12.  
  13. [sub_resource type="ShaderMaterial" id="ShaderMaterial_7e6fo"]
  14. resource_local_to_scene = true
  15. shader = ExtResource("2_tdny6")
  16. shader_parameter/blend = Color(1, 1, 1, 1)
  17. shader_parameter/schedule = 0.0
  18.  
  19. [node name="Shell0001" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  20. collision_layer = 128
  21. script = ExtResource("1_2g70c")
  22. ShadowSprite = NodePath("ShadowSprite")
  23. AnimatedSprite = NodePath("AnimatedSprite")
  24. Collision = NodePath("Collision")
  25.  
  26. [node name="ShadowSprite" type="Sprite2D" parent="."]
  27. z_index = -1
  28. material = SubResource("ShaderMaterial_px12l")
  29.  
  30. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  31. material = SubResource("ShaderMaterial_7e6fo")
  32. sprite_frames = ExtResource("3_ujn5y")
  33.  
  34. [node name="Collision" type="CollisionShape2D" parent="."]