using Godot; namespace UI.EditorManager; public partial class EditorManagerPanel : EditorManager { public override void OnCreateUi() { if (PrevUi != null) { S_Back.Instance.Pressed += OpenPrevUi; } else { S_Back.Instance.Visible = false; } S_TabContainer.Instance.SetTabTitle(0, "地牢房间"); S_TabContainer.Instance.SetTabTitle(1, "图块集"); } public override void OnDestroyUi() { } }