[gd_scene load_steps=9 format=3 uid="uid://cyrcv2jdgr8cf"] [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="1_xk5yk"] [ext_resource type="Script" path="res://src/game/activity/role/MountRotation.cs" id="2_5ddpw"] [ext_resource type="Script" path="res://src/framework/activity/hurt/HurtArea.cs" id="2_8jnvr"] [ext_resource type="SpriteFrames" uid="uid://c8h5svp76h3kw" path="res://resource/spriteFrames/role/Role_tip.tres" id="3_bo78w"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_yif6x"] resource_local_to_scene = true shader = ExtResource("1_xk5yk") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="CircleShape2D" id="CircleShape2D_5pj80"] radius = 4.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_1eja2"] size = Vector2(12, 18) [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_843d5"] radius = 8.0 height = 16.0 [node name="RoleTemplate" type="CharacterBody2D"] collision_layer = 0 collision_mask = 513 [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 [node name="BackMountPoint" type="Marker2D" parent="."] position = Vector2(0, -12) [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_yif6x") offset = Vector2(0, -12) [node name="Collision" type="CollisionShape2D" parent="."] position = Vector2(0, -2) shape = SubResource("CircleShape2D_5pj80") [node name="HurtArea" type="Area2D" parent="."] collision_layer = 0 collision_mask = 0 monitoring = false script = ExtResource("2_8jnvr") [node name="HurtCollision" type="CollisionShape2D" parent="HurtArea"] position = Vector2(0, -9) shape = SubResource("RectangleShape2D_1eja2") [node name="InteractiveArea" type="Area2D" parent="."] collision_layer = 0 collision_mask = 4 monitorable = false [node name="InteractiveCollision" type="CollisionShape2D" parent="InteractiveArea"] position = Vector2(0, -2) shape = SubResource("CapsuleShape2D_843d5") [node name="MountPoint" type="Marker2D" parent="."] position = Vector2(2, -8) script = ExtResource("2_5ddpw") [node name="MeleeAttackArea" type="Area2D" parent="MountPoint"] visible = false collision_layer = 0 collision_mask = 0 monitorable = false [node name="MeleeAttackCollision" type="CollisionPolygon2D" parent="MountPoint/MeleeAttackArea"] [node name="TipRoot" type="Node2D" parent="."] [node name="TipSprite" type="AnimatedSprite2D" parent="TipRoot"] visible = false position = Vector2(0, -22) sprite_frames = ExtResource("3_bo78w") [node name="AnimationPlayer" type="AnimationPlayer" parent="."]