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DungeonShooting / DungeonShooting_Godot / prefab / role / template / AdvancedRoleTemplate.tscn
@小李xl 小李xl on 10 Nov 2023 2 KB 更改角色模板继承关系
  1. [gd_scene load_steps=8 format=3 uid="uid://cyrcv2jdgr8cf"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_xk5yk"]
  4. [ext_resource type="Script" path="res://src/game/activity/role/MountRotation.cs" id="2_5ddpw"]
  5.  
  6. [sub_resource type="ShaderMaterial" id="ShaderMaterial_v2kfw"]
  7. resource_local_to_scene = true
  8. shader = ExtResource("1_xk5yk")
  9. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  10. shader_parameter/schedule = 0.0
  11. shader_parameter/modulate = Color(1, 1, 1, 1)
  12. shader_parameter/show_outline = true
  13. shader_parameter/outline_color = Color(0, 0, 0, 1)
  14. shader_parameter/outline_rainbow = false
  15. shader_parameter/outline_use_blend = true
  16.  
  17. [sub_resource type="ShaderMaterial" id="ShaderMaterial_yif6x"]
  18. resource_local_to_scene = true
  19. shader = ExtResource("1_xk5yk")
  20. shader_parameter/blend = Color(1, 1, 1, 1)
  21. shader_parameter/schedule = 0.0
  22. shader_parameter/modulate = Color(1, 1, 1, 1)
  23. shader_parameter/show_outline = true
  24. shader_parameter/outline_color = Color(0, 0, 0, 1)
  25. shader_parameter/outline_rainbow = false
  26. shader_parameter/outline_use_blend = true
  27.  
  28. [sub_resource type="CircleShape2D" id="CircleShape2D_5pj80"]
  29. radius = 4.0
  30.  
  31. [sub_resource type="RectangleShape2D" id="RectangleShape2D_1eja2"]
  32. size = Vector2(12, 18)
  33.  
  34. [sub_resource type="RectangleShape2D" id="RectangleShape2D_n68nu"]
  35. size = Vector2(10, 16.5)
  36.  
  37. [node name="AdvancedRoleTemplate" type="CharacterBody2D"]
  38. collision_layer = 0
  39.  
  40. [node name="ShadowSprite" type="Sprite2D" parent="."]
  41. z_index = -1
  42. material = SubResource("ShaderMaterial_v2kfw")
  43.  
  44. [node name="BackMountPoint" type="Marker2D" parent="."]
  45. position = Vector2(0, -12)
  46.  
  47. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  48. material = SubResource("ShaderMaterial_yif6x")
  49. position = Vector2(0, -12)
  50.  
  51. [node name="Collision" type="CollisionShape2D" parent="."]
  52. position = Vector2(0, -4)
  53. shape = SubResource("CircleShape2D_5pj80")
  54.  
  55. [node name="HurtArea" type="Area2D" parent="."]
  56. collision_layer = 0
  57. collision_mask = 0
  58. monitoring = false
  59.  
  60. [node name="HurtCollision" type="CollisionShape2D" parent="HurtArea"]
  61. position = Vector2(0, -9)
  62. shape = SubResource("RectangleShape2D_1eja2")
  63.  
  64. [node name="InteractiveArea" type="Area2D" parent="."]
  65. visible = false
  66. collision_layer = 0
  67. collision_mask = 4
  68. monitorable = false
  69.  
  70. [node name="InteractiveCollision" type="CollisionShape2D" parent="InteractiveArea"]
  71. position = Vector2(0, -5)
  72. shape = SubResource("RectangleShape2D_n68nu")
  73.  
  74. [node name="MountPoint" type="Marker2D" parent="."]
  75. position = Vector2(2, -8)
  76. script = ExtResource("2_5ddpw")
  77.  
  78. [node name="MeleeAttackArea" type="Area2D" parent="MountPoint"]
  79. collision_layer = 0
  80. collision_mask = 0
  81. monitorable = false
  82.  
  83. [node name="MeleeAttackCollision" type="CollisionPolygon2D" parent="MountPoint/MeleeAttackArea"]