[gd_scene load_steps=11 format=3 uid="uid://2lb2h8qunqyu"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_6fbtx"] [ext_resource type="Script" path="res://src/game/activity/weapon/gun/Gun.cs" id="1_eprgt"] [ext_resource type="SpriteFrames" uid="uid://c0xwj3kpk02ua" path="res://resource/spriteFrames/weapon/Weapon0009.tres" id="2_4kxpd"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_cbiyh"] resource_local_to_scene = true shader = ExtResource("1_6fbtx") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true [sub_resource type="ShaderMaterial" id="ShaderMaterial_o36tv"] resource_local_to_scene = true shader = ExtResource("1_6fbtx") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true [sub_resource type="RectangleShape2D" id="RectangleShape2D_jbuu3"] size = Vector2(18, 6) [sub_resource type="Animation" id="Animation_x136i"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("AnimatedSprite:animation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [&"reloading_frame"] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("AnimatedSprite:frame") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="Animation_3piau"] resource_name = "floodlight" length = 3.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 2.3, 2.6, 2.7, 3), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [0, 0, 0.5, 0.5, 0] } [sub_resource type="Animation" id="Animation_juv2q"] resource_name = "reloading" length = 1.5 step = 0.02 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.34, 0.4, 1.04, 1.1, 1.26, 1.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1), "update": 0, "values": [0.0, -0.523599, 0.0, 0.0, -0.349066, -0.349066, 0.0] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("AnimatedSprite:animation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [&"reloading_frame"] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("AnimatedSprite:frame") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.42, 0.44, 1.12, 1.14), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3, 4] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"] _data = { "RESET": SubResource("Animation_x136i"), "floodlight": SubResource("Animation_3piau"), "reloading": SubResource("Animation_juv2q") } [node name="Weapon0009" type="CharacterBody2D" node_paths=PackedStringArray("FirePoint", "ShellPoint", "GripPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision")] collision_layer = 4 script = ExtResource("1_eprgt") FirePoint = NodePath("AnimatedSprite/FirePoint") ShellPoint = NodePath("AnimatedSprite/ShellPoint") GripPoint = NodePath("GripPoint") AnimationPlayer = NodePath("AnimationPlayer") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_cbiyh") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_o36tv") sprite_frames = ExtResource("2_4kxpd") animation = &"reloading_frame" [node name="ShellPoint" type="Marker2D" parent="AnimatedSprite"] position = Vector2(-2, -2) [node name="FirePoint" type="Marker2D" parent="AnimatedSprite"] position = Vector2(13, -0.5) [node name="GripPoint" type="Marker2D" parent="."] position = Vector2(-6, 1) [node name="Collision" type="CollisionShape2D" parent="."] visible = false position = Vector2(0, 1) shape = SubResource("RectangleShape2D_jbuu3") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_trkjd") }