- using System.IO;
- using System.Text.RegularExpressions;
- using Godot;
-
- namespace UI.MapEditorCreateGroup;
-
- public partial class MapEditorCreateGroupPanel : MapEditorCreateGroup
- {
-
- /// <summary>
- /// 填完数据后获取数据对象, 并进行验证, 如果验证失败, 则返回 null
- /// </summary>
- public DungeonRoomGroup GetGroupInfo()
- {
- //组名
- var groupName = S_GroupNameInput.Instance.Text;
-
- //检查名称是否合规
- if (string.IsNullOrEmpty(groupName))
- {
- EditorWindowManager.ShowTips("错误", "组名称不能为空!");
- return null;
- }
-
- //验证是否有同名组
- var path = MapProjectManager.CustomMapPath + groupName;
- var dir = new DirectoryInfo(path);
- if (dir.Exists && dir.GetDirectories().Length > 0)
- {
- EditorWindowManager.ShowTips("错误", $"已经有相同路径的房间了!");
- return null;
- }
-
- var group = new DungeonRoomGroup();
- group.GroupName = groupName;
- group.Remark = S_RemarkInput.Instance.Text;
- return group;
- }
- }