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DungeonShooting / DungeonShooting_Godot / prefab / bullet / laser / Laser0001.tscn
  1. [gd_scene load_steps=4 format=3 uid="uid://d1q8jjtgi2wpu"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/bullet/laser/Laser.cs" id="1_3w0rp"]
  4. [ext_resource type="Texture2D" uid="uid://clfpbq1c1ilp1" path="res://resource/sprite/bullet/laser/Laser0001.png" id="2_uqalj"]
  5.  
  6. [sub_resource type="RectangleShape2D" id="RectangleShape2D_l4vuk"]
  7. resource_local_to_scene = true
  8.  
  9. [node name="Laser0001" type="Area2D" node_paths=PackedStringArray("Particles2D")]
  10. collision_layer = 2
  11. monitorable = false
  12. script = ExtResource("1_3w0rp")
  13. Particles2D = []
  14.  
  15. [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
  16. shape = SubResource("RectangleShape2D_l4vuk")
  17.  
  18. [node name="LineSprite" type="Sprite2D" parent="."]
  19. modulate = Color(1.5, 1.5, 1.5, 1)
  20. position = Vector2(0, 1.19209e-07)
  21. texture = ExtResource("2_uqalj")
  22. centered = false
  23. offset = Vector2(0, -8)