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DungeonShooting / DungeonShooting_Godot / prefab / effect / common / Effect1.tscn
@小李xl 小李xl on 8 Nov 2023 1 KB 修复启动游戏报错
  1. [gd_scene load_steps=8 format=3 uid="uid://dbhgioeoksa7"]
  2.  
  3. [ext_resource type="Material" uid="uid://c1chld6lkpgji" path="res://resource/material/SmokeParticleMaterial.tres" id="1_dxavj"]
  4. [ext_resource type="Texture2D" uid="uid://bs1lan5uwxyfg" path="res://resource/curve/Curve1.tres" id="1_s60r7"]
  5. [ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/effects/common/Smoke.png" id="2_3kyig"]
  6. [ext_resource type="Texture2D" uid="uid://csud4e6kc3iku" path="res://resource/sprite/effects/common/Effect1.png" id="3_1mceu"]
  7. [ext_resource type="Script" path="res://src/game/effects/AutoDestroyParticles.cs" id="3_2tlhx"]
  8.  
  9. [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_ipadv"]
  10. particles_animation = true
  11. particles_anim_h_frames = 3
  12. particles_anim_v_frames = 1
  13. particles_anim_loop = false
  14.  
  15. [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_p8jst"]
  16. particle_flag_align_y = true
  17. particle_flag_disable_z = true
  18. spread = 180.0
  19. initial_velocity_min = 40.0
  20. initial_velocity_max = 70.0
  21. gravity = Vector3(0, 0, 0)
  22. scale_min = 0.2
  23. scale_max = 0.3
  24. scale_curve = ExtResource("1_s60r7")
  25.  
  26. [node name="Effect1" type="GPUParticles2D" node_paths=PackedStringArray("Particles2D")]
  27. modulate = Color(0.760784, 0.760784, 0.760784, 0.533333)
  28. z_index = 5
  29. material = SubResource("CanvasItemMaterial_ipadv")
  30. emitting = false
  31. amount = 10
  32. process_material = ExtResource("1_dxavj")
  33. texture = ExtResource("2_3kyig")
  34. lifetime = 0.7
  35. one_shot = true
  36. explosiveness = 1.0
  37. fixed_fps = 20
  38. script = ExtResource("3_2tlhx")
  39. Particles2D = [NodePath("GPUParticles2D")]
  40.  
  41. [node name="GPUParticles2D" type="GPUParticles2D" parent="."]
  42. emitting = false
  43. amount = 6
  44. amount_ratio = 0.8
  45. process_material = SubResource("ParticleProcessMaterial_p8jst")
  46. texture = ExtResource("3_1mceu")
  47. lifetime = 0.5
  48. one_shot = true
  49. explosiveness = 1.0
  50. randomness = 0.5
  51. fixed_fps = 20