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DungeonShooting / DungeonShooting_Godot / prefab / map / RoomDoor_S.tscn
  1. [gd_scene load_steps=7 format=3 uid="uid://bvfnnqo71knb"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/room/RoomDoor.cs" id="1_f3qbq"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_6vvcd"]
  5. [ext_resource type="SpriteFrames" uid="uid://ciqijjxup5356" path="res://resource/spriteFrames/other/RoomDoor_S.tres" id="3_hhmd5"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_6vvcd")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = false
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17.  
  18. [sub_resource type="ShaderMaterial" id="ShaderMaterial_t4ayq"]
  19. resource_local_to_scene = true
  20. shader = ExtResource("2_6vvcd")
  21. shader_parameter/blend = Color(1, 1, 1, 1)
  22. shader_parameter/schedule = 0.0
  23. shader_parameter/modulate = Color(1, 1, 1, 1)
  24. shader_parameter/show_outline = false
  25. shader_parameter/outline_color = Color(0, 0, 0, 1)
  26. shader_parameter/outline_rainbow = false
  27. shader_parameter/outline_use_blend = true
  28.  
  29. [sub_resource type="RectangleShape2D" id="RectangleShape2D_opsb6"]
  30. resource_local_to_scene = true
  31. size = Vector2(32, 23)
  32.  
  33. [node name="RoomDoor_N" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  34. script = ExtResource("1_f3qbq")
  35. ShadowSprite = NodePath("ShadowSprite")
  36. AnimatedSprite = NodePath("AnimatedSprite")
  37. Collision = NodePath("Collision")
  38.  
  39. [node name="ShadowSprite" type="Sprite2D" parent="."]
  40. z_index = -1
  41. material = SubResource("ShaderMaterial_yvwpk")
  42.  
  43. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  44. material = SubResource("ShaderMaterial_t4ayq")
  45. position = Vector2(0, -8)
  46. sprite_frames = ExtResource("3_hhmd5")
  47. animation = &"openDoor"
  48. autoplay = "default"
  49. frame = 4
  50. frame_progress = 1.0
  51.  
  52. [node name="Collision" type="CollisionShape2D" parent="."]
  53. position = Vector2(0, -3.5)
  54. shape = SubResource("RectangleShape2D_opsb6")