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DungeonShooting / DungeonShooting_Godot / prefab / ui / MapEditorTileSet.tscn
  1. [gd_scene load_steps=2 format=3 uid="uid://dhtfat7tr8ujw"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/ui/mapEditorTileSet/MapEditorTileSetPanel.cs" id="1_m3lbx"]
  4.  
  5. [node name="MapEditorTileSet" type="Control"]
  6. layout_mode = 3
  7. anchors_preset = 15
  8. anchor_right = 1.0
  9. anchor_bottom = 1.0
  10. grow_horizontal = 2
  11. grow_vertical = 2
  12. script = ExtResource("1_m3lbx")
  13.  
  14. [node name="Label" type="Label" parent="."]
  15. layout_mode = 0
  16. offset_right = 9.0
  17. offset_bottom = 40.0
  18. text = "TileSet"