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DungeonShooting / DungeonShooting_Godot / scene / test / TestOutline.tscn
@小李xl 小李xl on 4 Jul 2023 895 bytes 优化相机
  1. [gd_scene load_steps=4 format=3 uid="uid://bbwws7qlqlc0m"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_r82n1"]
  4. [ext_resource type="Texture2D" uid="uid://bls55gj8h3mgv" path="res://resource/sprite/prop/buff/BuffProp0001.png" id="2_yce7u"]
  5.  
  6. [sub_resource type="ShaderMaterial" id="ShaderMaterial_lhoej"]
  7. shader = ExtResource("1_r82n1")
  8. shader_parameter/blend = Color(1, 1, 1, 1)
  9. shader_parameter/schedule = 0.0
  10. shader_parameter/alpha = 1.0
  11. shader_parameter/show_outline = false
  12. shader_parameter/outline_color = Color(0, 0, 0, 1)
  13. shader_parameter/outline_rainbow = false
  14.  
  15. [node name="TestOutline" type="CharacterBody2D"]
  16. metadata/_edit_vertical_guides_ = [-9.0]
  17. metadata/_edit_horizontal_guides_ = [-7.0]
  18.  
  19. [node name="Sprite2D" type="Sprite2D" parent="."]
  20. material = SubResource("ShaderMaterial_lhoej")
  21. position = Vector2(1, 0)
  22. texture = ExtResource("2_yce7u")