- using System;
- using System.Collections.Generic;
- using Godot;
-
- /// <summary>
- /// 音频总线 区分不同的声音 添加声音效果 目前只有背景音乐 和音效 两个bus
- /// </summary>
- public enum BUS
- {
- BGM = 0,
- SFX = 1
- }
-
- /// <summary>
- /// 声音管理 背景音乐管理 音效
- /// </summary>
- public class SoundManager
- {
- private static Stack<AudioPlayer2D> _streamPlayer2DStack = new Stack<AudioPlayer2D>();
- private static Stack<AudioPlayer> _streamPlayerStack = new Stack<AudioPlayer>();
-
- /// <summary>
- /// 2D音频播放节点
- /// </summary>
- private class AudioPlayer2D : AudioStreamPlayer2D
- {
- public override void _Ready()
- {
- Connect("finished", this, nameof(OnPlayFinish));
- }
-
- public void OnPlayFinish()
- {
- RecycleAudioPlayer2D(this);
- }
- }
-
- /// <summary>
- /// 音频播放节点
- /// </summary>
- private class AudioPlayer : AudioStreamPlayer
- {
- public override void _Ready()
- {
- Connect("finished", this, nameof(OnPlayFinish));
- }
-
- public void OnPlayFinish()
- {
- RecycleAudioPlayer(this);
- }
- }
-
- /// <summary>
- /// 播放声音 用于bgm
- /// </summary>
- /// <param name="soundName">bgm路径</param>
- /// <param name="volume">音量</param>
- public static AudioStreamPlayer PlayMusic(string soundName, float volume = 0.5f)
- {
- var sound = ResourceManager.Load<AudioStream>(soundName);
- var soundNode = GetAudioPlayerInstance();
- GameApplication.Instance.GlobalNodeRoot.AddChild(soundNode);
- soundNode.Stream = sound;
- soundNode.Bus = Enum.GetName(typeof(BUS), 0);
- soundNode.VolumeDb = volume;
- soundNode.Play();
- return soundNode;
- }
-
- /// <summary>
- /// 添加并播放音效 用于音效
- /// </summary>
- /// <param name="soundName">音效文件路径</param>
- /// <param name="volume">音量</param>
- public static AudioStreamPlayer PlaySoundEffect(string soundName, float volume = 0.5f)
- {
- var sound = ResourceManager.Load<AudioStream>(soundName);
- var soundNode = GetAudioPlayerInstance();
- GameApplication.Instance.GlobalNodeRoot.AddChild(soundNode);
- soundNode.Stream = sound;
- soundNode.Bus = Enum.GetName(typeof(BUS), 1);
- soundNode.VolumeDb = volume;
- soundNode.Play();
- return soundNode;
- }
-
- /// <summary>
- /// 在指定的节点下播放音效 用于音效
- /// </summary>
- /// <param name="soundName">音效文件路径</param>
- /// <param name="pos">发声节点所在全局坐标</param>
- /// <param name="volume">音量</param>
- /// <param name="target">挂载节点, 为null则挂载到房间根节点下</param>
- public static AudioStreamPlayer2D PlaySoundEffectPosition(string soundName, Vector2 pos, float volume = 0.5f, Node2D target = null)
- {
- var sound = ResourceManager.Load<AudioStream>(soundName);
- var soundNode = GetAudioPlayer2DInstance();
- if (target != null)
- {
- target.AddChild(soundNode);
- }
- else
- {
- GameApplication.Instance.GlobalNodeRoot.AddChild(soundNode);
- }
-
- soundNode.GlobalPosition = pos;
- soundNode.Stream = sound;
- soundNode.Bus = Enum.GetName(typeof(BUS), 1);
- soundNode.VolumeDb = volume;
- soundNode.Play();
- return soundNode;
- }
-
- /// <summary>
- /// 获取2D音频播放节点
- /// </summary>
- private static AudioPlayer2D GetAudioPlayer2DInstance()
- {
- if (_streamPlayer2DStack.Count > 0)
- {
- return _streamPlayer2DStack.Pop();
- }
-
- var inst = new AudioPlayer2D();
- inst.AreaMask = 0;
- return inst;
- }
-
- /// <summary>
- /// 获取音频播放节点
- /// </summary>
- private static AudioPlayer GetAudioPlayerInstance()
- {
- if (_streamPlayerStack.Count > 0)
- {
- return _streamPlayerStack.Pop();
- }
-
- return new AudioPlayer();
- }
-
- /// <summary>
- /// 回收2D音频播放节点
- /// </summary>
- private static void RecycleAudioPlayer2D(AudioPlayer2D inst)
- {
- var parent = inst.GetParent();
- if (parent != null)
- {
- parent.RemoveChild(inst);
- }
-
- inst.Stream = null;
- _streamPlayer2DStack.Push(inst);
- }
-
- /// <summary>
- /// 回收音频播放节点
- /// </summary>
- private static void RecycleAudioPlayer(AudioPlayer inst)
- {
- var parent = inst.GetParent();
- if (parent != null)
- {
- parent.RemoveChild(inst);
- }
-
- inst.Stream = null;
- _streamPlayerStack.Push(inst);
- }
- }