Newer
Older
DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon0009.tscn
@小李xl 小李xl on 9 Jan 2024 5 KB 生成Godot.TileSet, 开发中
  1. [gd_scene load_steps=11 format=3 uid="uid://2lb2h8qunqyu"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_6fbtx"]
  4. [ext_resource type="Script" path="res://src/game/activity/weapon/gun/Gun.cs" id="1_eprgt"]
  5. [ext_resource type="SpriteFrames" uid="uid://c0xwj3kpk02ua" path="res://resource/spriteFrames/weapon/Weapon0009.tres" id="2_4kxpd"]
  6. [ext_resource type="Animation" uid="uid://v3dltmdstqad" path="res://resource/animation/weapon/Weapon_floodlight.res" id="4_o2wqt"]
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_cbiyh"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("1_6fbtx")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = true
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17. shader_parameter/outline_use_blend = true
  18. shader_parameter/grey = 0.0
  19.  
  20. [sub_resource type="ShaderMaterial" id="ShaderMaterial_o36tv"]
  21. resource_local_to_scene = true
  22. shader = ExtResource("1_6fbtx")
  23. shader_parameter/blend = Color(1, 1, 1, 1)
  24. shader_parameter/schedule = 0.0
  25. shader_parameter/modulate = Color(1, 1, 1, 1)
  26. shader_parameter/show_outline = true
  27. shader_parameter/outline_color = Color(0, 0, 0, 1)
  28. shader_parameter/outline_rainbow = false
  29. shader_parameter/outline_use_blend = true
  30. shader_parameter/grey = 0.0
  31.  
  32. [sub_resource type="RectangleShape2D" id="RectangleShape2D_jbuu3"]
  33. size = Vector2(18, 6)
  34.  
  35. [sub_resource type="Animation" id="Animation_x136i"]
  36. length = 0.001
  37. tracks/0/type = "value"
  38. tracks/0/imported = false
  39. tracks/0/enabled = true
  40. tracks/0/path = NodePath("AnimatedSprite:animation")
  41. tracks/0/interp = 1
  42. tracks/0/loop_wrap = true
  43. tracks/0/keys = {
  44. "times": PackedFloat32Array(0),
  45. "transitions": PackedFloat32Array(1),
  46. "update": 1,
  47. "values": [&"default"]
  48. }
  49. tracks/1/type = "value"
  50. tracks/1/imported = false
  51. tracks/1/enabled = true
  52. tracks/1/path = NodePath("AnimatedSprite:frame")
  53. tracks/1/interp = 1
  54. tracks/1/loop_wrap = true
  55. tracks/1/keys = {
  56. "times": PackedFloat32Array(0),
  57. "transitions": PackedFloat32Array(1),
  58. "update": 1,
  59. "values": [0]
  60. }
  61. tracks/2/type = "value"
  62. tracks/2/imported = false
  63. tracks/2/enabled = true
  64. tracks/2/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  65. tracks/2/interp = 1
  66. tracks/2/loop_wrap = true
  67. tracks/2/keys = {
  68. "times": PackedFloat32Array(0),
  69. "transitions": PackedFloat32Array(1),
  70. "update": 0,
  71. "values": [0.0]
  72. }
  73. tracks/3/type = "value"
  74. tracks/3/imported = false
  75. tracks/3/enabled = true
  76. tracks/3/path = NodePath("AnimatedSprite:rotation")
  77. tracks/3/interp = 1
  78. tracks/3/loop_wrap = true
  79. tracks/3/keys = {
  80. "times": PackedFloat32Array(0),
  81. "transitions": PackedFloat32Array(1),
  82. "update": 0,
  83. "values": [0.0]
  84. }
  85.  
  86. [sub_resource type="Animation" id="Animation_juv2q"]
  87. resource_name = "reloading"
  88. length = 1.5
  89. step = 0.02
  90. tracks/0/type = "value"
  91. tracks/0/imported = false
  92. tracks/0/enabled = true
  93. tracks/0/path = NodePath("AnimatedSprite:animation")
  94. tracks/0/interp = 1
  95. tracks/0/loop_wrap = true
  96. tracks/0/keys = {
  97. "times": PackedFloat32Array(0, 1.5),
  98. "transitions": PackedFloat32Array(1, 1),
  99. "update": 1,
  100. "values": [&"reloading_frame", &"default"]
  101. }
  102. tracks/1/type = "value"
  103. tracks/1/imported = false
  104. tracks/1/enabled = true
  105. tracks/1/path = NodePath("AnimatedSprite:frame")
  106. tracks/1/interp = 1
  107. tracks/1/loop_wrap = true
  108. tracks/1/keys = {
  109. "times": PackedFloat32Array(0, 0.22, 0.24, 1.22, 1.24),
  110. "transitions": PackedFloat32Array(1, 1, 1, 1, 1),
  111. "update": 1,
  112. "values": [0, 1, 2, 3, 4]
  113. }
  114. tracks/2/type = "value"
  115. tracks/2/imported = false
  116. tracks/2/enabled = true
  117. tracks/2/path = NodePath("AnimatedSprite:rotation")
  118. tracks/2/interp = 1
  119. tracks/2/loop_wrap = true
  120. tracks/2/keys = {
  121. "times": PackedFloat32Array(0, 0.14, 0.2, 1.14, 1.2, 1.36, 1.5),
  122. "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
  123. "update": 0,
  124. "values": [0.0, -0.523599, 0.0, 0.0, -0.349066, -0.349066, 0.0]
  125. }
  126.  
  127. [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"]
  128. _data = {
  129. "RESET": SubResource("Animation_x136i"),
  130. "floodlight": ExtResource("4_o2wqt"),
  131. "reloading": SubResource("Animation_juv2q")
  132. }
  133.  
  134. [node name="Weapon0009" type="CharacterBody2D" node_paths=PackedStringArray("FirePoint", "ShellPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision")]
  135. collision_layer = 4
  136. script = ExtResource("1_eprgt")
  137. FirePoint = NodePath("AnimatedSprite/FirePoint")
  138. ShellPoint = NodePath("AnimatedSprite/ShellPoint")
  139. AnimationPlayer = NodePath("AnimationPlayer")
  140. ShadowSprite = NodePath("ShadowSprite")
  141. AnimatedSprite = NodePath("AnimatedSprite")
  142. Collision = NodePath("Collision")
  143.  
  144. [node name="ShadowSprite" type="Sprite2D" parent="."]
  145. z_index = -1
  146. material = SubResource("ShaderMaterial_cbiyh")
  147.  
  148. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  149. material = SubResource("ShaderMaterial_o36tv")
  150. sprite_frames = ExtResource("2_4kxpd")
  151. offset = Vector2(6, -1)
  152.  
  153. [node name="ShellPoint" type="Marker2D" parent="AnimatedSprite"]
  154. position = Vector2(-2, -2)
  155.  
  156. [node name="FirePoint" type="Marker2D" parent="AnimatedSprite"]
  157. position = Vector2(19, -1.5)
  158.  
  159. [node name="Collision" type="CollisionShape2D" parent="."]
  160. position = Vector2(6, 0)
  161. shape = SubResource("RectangleShape2D_jbuu3")
  162.  
  163. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
  164. libraries = {
  165. "": SubResource("AnimationLibrary_trkjd")
  166. }