Newer
Older
DungeonShooting / DungeonShooting_Godot / src / game / ui / tileSetEditorCombination / TileSetEditorCombination.cs
  1. namespace UI.TileSetEditorCombination;
  2.  
  3. /// <summary>
  4. /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
  5. /// </summary>
  6. public abstract partial class TileSetEditorCombination : UiBase
  7. {
  8. /// <summary>
  9. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer
  10. /// </summary>
  11. public HSplitContainer L_HSplitContainer
  12. {
  13. get
  14. {
  15. if (_L_HSplitContainer == null) _L_HSplitContainer = new HSplitContainer((TileSetEditorCombinationPanel)this, GetNode<Godot.HSplitContainer>("HSplitContainer"));
  16. return _L_HSplitContainer;
  17. }
  18. }
  19. private HSplitContainer _L_HSplitContainer;
  20.  
  21.  
  22. public TileSetEditorCombination() : base(nameof(TileSetEditorCombination))
  23. {
  24. }
  25.  
  26. public sealed override void OnInitNestedUi()
  27. {
  28. _ = L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg;
  29. _ = L_HSplitContainer.L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBottomBg;
  30. _ = L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg;
  31.  
  32. }
  33.  
  34. /// <summary>
  35. /// 类型: <see cref="Godot.Node2D"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot.CanvasRoot
  36. /// </summary>
  37. public class CanvasRoot : UiNode<TileSetEditorCombinationPanel, Godot.Node2D, CanvasRoot>
  38. {
  39. public CanvasRoot(TileSetEditorCombinationPanel uiPanel, Godot.Node2D node) : base(uiPanel, node) { }
  40. public override CanvasRoot Clone() => new (UiPanel, (Godot.Node2D)Instance.Duplicate());
  41. }
  42.  
  43. /// <summary>
  44. /// 类型: <see cref="Godot.Node2D"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot.BrushRoot
  45. /// </summary>
  46. public class BrushRoot : UiNode<TileSetEditorCombinationPanel, Godot.Node2D, BrushRoot>
  47. {
  48. public BrushRoot(TileSetEditorCombinationPanel uiPanel, Godot.Node2D node) : base(uiPanel, node) { }
  49. public override BrushRoot Clone() => new (UiPanel, (Godot.Node2D)Instance.Duplicate());
  50. }
  51.  
  52. /// <summary>
  53. /// 类型: <see cref="UI.TileSetEditorCombination.RectBrush"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot.RectBrush
  54. /// </summary>
  55. public class RectBrush : UiNode<TileSetEditorCombinationPanel, UI.TileSetEditorCombination.RectBrush, RectBrush>
  56. {
  57. public RectBrush(TileSetEditorCombinationPanel uiPanel, UI.TileSetEditorCombination.RectBrush node) : base(uiPanel, node) { }
  58. public override RectBrush Clone() => new (UiPanel, (UI.TileSetEditorCombination.RectBrush)Instance.Duplicate());
  59. }
  60.  
  61. /// <summary>
  62. /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot
  63. /// </summary>
  64. public class CombinationRoot : UiNode<TileSetEditorCombinationPanel, Godot.Control, CombinationRoot>
  65. {
  66. /// <summary>
  67. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CanvasRoot
  68. /// </summary>
  69. public CanvasRoot L_CanvasRoot
  70. {
  71. get
  72. {
  73. if (_L_CanvasRoot == null) _L_CanvasRoot = new CanvasRoot(UiPanel, Instance.GetNode<Godot.Node2D>("CanvasRoot"));
  74. return _L_CanvasRoot;
  75. }
  76. }
  77. private CanvasRoot _L_CanvasRoot;
  78.  
  79. /// <summary>
  80. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.BrushRoot
  81. /// </summary>
  82. public BrushRoot L_BrushRoot
  83. {
  84. get
  85. {
  86. if (_L_BrushRoot == null) _L_BrushRoot = new BrushRoot(UiPanel, Instance.GetNode<Godot.Node2D>("BrushRoot"));
  87. return _L_BrushRoot;
  88. }
  89. }
  90. private BrushRoot _L_BrushRoot;
  91.  
  92. /// <summary>
  93. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorCombination.RectBrush"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.RectBrush
  94. /// </summary>
  95. public RectBrush L_RectBrush
  96. {
  97. get
  98. {
  99. if (_L_RectBrush == null) _L_RectBrush = new RectBrush(UiPanel, Instance.GetNode<UI.TileSetEditorCombination.RectBrush>("RectBrush"));
  100. return _L_RectBrush;
  101. }
  102. }
  103. private RectBrush _L_RectBrush;
  104.  
  105. public CombinationRoot(TileSetEditorCombinationPanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
  106. public override CombinationRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
  107. }
  108.  
  109. /// <summary>
  110. /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.Grid
  111. /// </summary>
  112. public class Grid : UiNode<TileSetEditorCombinationPanel, Godot.ColorRect, Grid>
  113. {
  114. public Grid(TileSetEditorCombinationPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
  115. public override Grid Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
  116. }
  117.  
  118. /// <summary>
  119. /// 类型: <see cref="Godot.TextureButton"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.FocusBtn
  120. /// </summary>
  121. public class FocusBtn : UiNode<TileSetEditorCombinationPanel, Godot.TextureButton, FocusBtn>
  122. {
  123. public FocusBtn(TileSetEditorCombinationPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { }
  124. public override FocusBtn Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate());
  125. }
  126.  
  127. /// <summary>
  128. /// 类型: <see cref="Godot.TextureButton"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.DeleteBtn
  129. /// </summary>
  130. public class DeleteBtn : UiNode<TileSetEditorCombinationPanel, Godot.TextureButton, DeleteBtn>
  131. {
  132. public DeleteBtn(TileSetEditorCombinationPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { }
  133. public override DeleteBtn Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate());
  134. }
  135.  
  136. /// <summary>
  137. /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.ImportBtn
  138. /// </summary>
  139. public class ImportBtn : UiNode<TileSetEditorCombinationPanel, Godot.Button, ImportBtn>
  140. {
  141. public ImportBtn(TileSetEditorCombinationPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  142. public override ImportBtn Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  143. }
  144.  
  145. /// <summary>
  146. /// 类型: <see cref="UI.TileSetEditorCombination.TileEditCombination"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg
  147. /// </summary>
  148. public class LeftTopBg : UiNode<TileSetEditorCombinationPanel, UI.TileSetEditorCombination.TileEditCombination, LeftTopBg>
  149. {
  150. /// <summary>
  151. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.CombinationRoot
  152. /// </summary>
  153. public CombinationRoot L_CombinationRoot
  154. {
  155. get
  156. {
  157. if (_L_CombinationRoot == null) _L_CombinationRoot = new CombinationRoot(UiPanel, Instance.GetNode<Godot.Control>("CombinationRoot"));
  158. return _L_CombinationRoot;
  159. }
  160. }
  161. private CombinationRoot _L_CombinationRoot;
  162.  
  163. /// <summary>
  164. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.Grid
  165. /// </summary>
  166. public Grid L_Grid
  167. {
  168. get
  169. {
  170. if (_L_Grid == null) _L_Grid = new Grid(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid"));
  171. return _L_Grid;
  172. }
  173. }
  174. private Grid _L_Grid;
  175.  
  176. /// <summary>
  177. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.FocusBtn
  178. /// </summary>
  179. public FocusBtn L_FocusBtn
  180. {
  181. get
  182. {
  183. if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn"));
  184. return _L_FocusBtn;
  185. }
  186. }
  187. private FocusBtn _L_FocusBtn;
  188.  
  189. /// <summary>
  190. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.DeleteBtn
  191. /// </summary>
  192. public DeleteBtn L_DeleteBtn
  193. {
  194. get
  195. {
  196. if (_L_DeleteBtn == null) _L_DeleteBtn = new DeleteBtn(UiPanel, Instance.GetNode<Godot.TextureButton>("DeleteBtn"));
  197. return _L_DeleteBtn;
  198. }
  199. }
  200. private DeleteBtn _L_DeleteBtn;
  201.  
  202. /// <summary>
  203. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.ImportBtn
  204. /// </summary>
  205. public ImportBtn L_ImportBtn
  206. {
  207. get
  208. {
  209. if (_L_ImportBtn == null) _L_ImportBtn = new ImportBtn(UiPanel, Instance.GetNode<Godot.Button>("ImportBtn"));
  210. return _L_ImportBtn;
  211. }
  212. }
  213. private ImportBtn _L_ImportBtn;
  214.  
  215. public LeftTopBg(TileSetEditorCombinationPanel uiPanel, UI.TileSetEditorCombination.TileEditCombination node) : base(uiPanel, node) { }
  216. public override LeftTopBg Clone() => new (UiPanel, (UI.TileSetEditorCombination.TileEditCombination)Instance.Duplicate());
  217. }
  218.  
  219. /// <summary>
  220. /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer
  221. /// </summary>
  222. public class MarginContainer : UiNode<TileSetEditorCombinationPanel, Godot.MarginContainer, MarginContainer>
  223. {
  224. /// <summary>
  225. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorCombination.TileEditCombination"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.LeftTopBg
  226. /// </summary>
  227. public LeftTopBg L_LeftTopBg
  228. {
  229. get
  230. {
  231. if (_L_LeftTopBg == null) _L_LeftTopBg = new LeftTopBg(UiPanel, Instance.GetNode<UI.TileSetEditorCombination.TileEditCombination>("LeftTopBg"));
  232. return _L_LeftTopBg;
  233. }
  234. }
  235. private LeftTopBg _L_LeftTopBg;
  236.  
  237. public MarginContainer(TileSetEditorCombinationPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
  238. public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
  239. }
  240.  
  241. /// <summary>
  242. /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop
  243. /// </summary>
  244. public class LeftTop : UiNode<TileSetEditorCombinationPanel, Godot.Panel, LeftTop>
  245. {
  246. /// <summary>
  247. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.MarginContainer
  248. /// </summary>
  249. public MarginContainer L_MarginContainer
  250. {
  251. get
  252. {
  253. if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
  254. return _L_MarginContainer;
  255. }
  256. }
  257. private MarginContainer _L_MarginContainer;
  258.  
  259. public LeftTop(TileSetEditorCombinationPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  260. public override LeftTop Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  261. }
  262.  
  263. /// <summary>
  264. /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture.MaskRoot.MaskRect
  265. /// </summary>
  266. public class MaskRect : UiNode<TileSetEditorCombinationPanel, Godot.ColorRect, MaskRect>
  267. {
  268. public MaskRect(TileSetEditorCombinationPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
  269. public override MaskRect Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
  270. }
  271.  
  272. /// <summary>
  273. /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture.MaskRoot
  274. /// </summary>
  275. public class MaskRoot : UiNode<TileSetEditorCombinationPanel, Godot.Control, MaskRoot>
  276. {
  277. /// <summary>
  278. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture.MaskRect
  279. /// </summary>
  280. public MaskRect L_MaskRect
  281. {
  282. get
  283. {
  284. if (_L_MaskRect == null) _L_MaskRect = new MaskRect(UiPanel, Instance.GetNode<Godot.ColorRect>("MaskRect"));
  285. return _L_MaskRect;
  286. }
  287. }
  288. private MaskRect _L_MaskRect;
  289.  
  290. public MaskRoot(TileSetEditorCombinationPanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
  291. public override MaskRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
  292. }
  293.  
  294. /// <summary>
  295. /// 类型: <see cref="EditorMaskBrush"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture.MaskBrush
  296. /// </summary>
  297. public class MaskBrush : UiNode<TileSetEditorCombinationPanel, EditorMaskBrush, MaskBrush>
  298. {
  299. public MaskBrush(TileSetEditorCombinationPanel uiPanel, EditorMaskBrush node) : base(uiPanel, node) { }
  300. public override MaskBrush Clone() => new (UiPanel, (EditorMaskBrush)Instance.Duplicate());
  301. }
  302.  
  303. /// <summary>
  304. /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture
  305. /// </summary>
  306. public class TileTexture : UiNode<TileSetEditorCombinationPanel, Godot.TextureRect, TileTexture>
  307. {
  308. /// <summary>
  309. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.MaskRoot
  310. /// </summary>
  311. public MaskRoot L_MaskRoot
  312. {
  313. get
  314. {
  315. if (_L_MaskRoot == null) _L_MaskRoot = new MaskRoot(UiPanel, Instance.GetNode<Godot.Control>("MaskRoot"));
  316. return _L_MaskRoot;
  317. }
  318. }
  319. private MaskRoot _L_MaskRoot;
  320.  
  321. /// <summary>
  322. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="EditorMaskBrush"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.MaskBrush
  323. /// </summary>
  324. public MaskBrush L_MaskBrush
  325. {
  326. get
  327. {
  328. if (_L_MaskBrush == null) _L_MaskBrush = new MaskBrush(UiPanel, Instance.GetNode<EditorMaskBrush>("MaskBrush"));
  329. return _L_MaskBrush;
  330. }
  331. }
  332. private MaskBrush _L_MaskBrush;
  333.  
  334. public TileTexture(TileSetEditorCombinationPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
  335. public override TileTexture Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
  336. }
  337.  
  338. /// <summary>
  339. /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.Grid
  340. /// </summary>
  341. public class Grid_1 : UiNode<TileSetEditorCombinationPanel, Godot.ColorRect, Grid_1>
  342. {
  343. public Grid_1(TileSetEditorCombinationPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
  344. public override Grid_1 Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
  345. }
  346.  
  347. /// <summary>
  348. /// 类型: <see cref="Godot.TextureButton"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.FocusBtn
  349. /// </summary>
  350. public class FocusBtn_1 : UiNode<TileSetEditorCombinationPanel, Godot.TextureButton, FocusBtn_1>
  351. {
  352. public FocusBtn_1(TileSetEditorCombinationPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { }
  353. public override FocusBtn_1 Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate());
  354. }
  355.  
  356. /// <summary>
  357. /// 类型: <see cref="UI.TileSetEditorCombination.TileEditArea"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg
  358. /// </summary>
  359. public class LeftBottomBg : UiNode<TileSetEditorCombinationPanel, UI.TileSetEditorCombination.TileEditArea, LeftBottomBg>
  360. {
  361. /// <summary>
  362. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.TileTexture
  363. /// </summary>
  364. public TileTexture L_TileTexture
  365. {
  366. get
  367. {
  368. if (_L_TileTexture == null) _L_TileTexture = new TileTexture(UiPanel, Instance.GetNode<Godot.TextureRect>("TileTexture"));
  369. return _L_TileTexture;
  370. }
  371. }
  372. private TileTexture _L_TileTexture;
  373.  
  374. /// <summary>
  375. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.Grid
  376. /// </summary>
  377. public Grid_1 L_Grid
  378. {
  379. get
  380. {
  381. if (_L_Grid == null) _L_Grid = new Grid_1(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid"));
  382. return _L_Grid;
  383. }
  384. }
  385. private Grid_1 _L_Grid;
  386.  
  387. /// <summary>
  388. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.FocusBtn
  389. /// </summary>
  390. public FocusBtn_1 L_FocusBtn
  391. {
  392. get
  393. {
  394. if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn_1(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn"));
  395. return _L_FocusBtn;
  396. }
  397. }
  398. private FocusBtn_1 _L_FocusBtn;
  399.  
  400. public LeftBottomBg(TileSetEditorCombinationPanel uiPanel, UI.TileSetEditorCombination.TileEditArea node) : base(uiPanel, node) { }
  401. public override LeftBottomBg Clone() => new (UiPanel, (UI.TileSetEditorCombination.TileEditArea)Instance.Duplicate());
  402. }
  403.  
  404. /// <summary>
  405. /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer
  406. /// </summary>
  407. public class MarginContainer_1 : UiNode<TileSetEditorCombinationPanel, Godot.MarginContainer, MarginContainer_1>
  408. {
  409. /// <summary>
  410. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorCombination.TileEditArea"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.LeftBottomBg
  411. /// </summary>
  412. public LeftBottomBg L_LeftBottomBg
  413. {
  414. get
  415. {
  416. if (_L_LeftBottomBg == null) _L_LeftBottomBg = new LeftBottomBg(UiPanel, Instance.GetNode<UI.TileSetEditorCombination.TileEditArea>("LeftBottomBg"));
  417. return _L_LeftBottomBg;
  418. }
  419. }
  420. private LeftBottomBg _L_LeftBottomBg;
  421.  
  422. public MarginContainer_1(TileSetEditorCombinationPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
  423. public override MarginContainer_1 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
  424. }
  425.  
  426. /// <summary>
  427. /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom
  428. /// </summary>
  429. public class LeftBottom : UiNode<TileSetEditorCombinationPanel, Godot.Panel, LeftBottom>
  430. {
  431. /// <summary>
  432. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.MarginContainer
  433. /// </summary>
  434. public MarginContainer_1 L_MarginContainer
  435. {
  436. get
  437. {
  438. if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer_1(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
  439. return _L_MarginContainer;
  440. }
  441. }
  442. private MarginContainer_1 _L_MarginContainer;
  443.  
  444. public LeftBottom(TileSetEditorCombinationPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  445. public override LeftBottom Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  446. }
  447.  
  448. /// <summary>
  449. /// 类型: <see cref="Godot.VSplitContainer"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer
  450. /// </summary>
  451. public class VSplitContainer : UiNode<TileSetEditorCombinationPanel, Godot.VSplitContainer, VSplitContainer>
  452. {
  453. /// <summary>
  454. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorCombination.HSplitContainer.LeftTop
  455. /// </summary>
  456. public LeftTop L_LeftTop
  457. {
  458. get
  459. {
  460. if (_L_LeftTop == null) _L_LeftTop = new LeftTop(UiPanel, Instance.GetNode<Godot.Panel>("LeftTop"));
  461. return _L_LeftTop;
  462. }
  463. }
  464. private LeftTop _L_LeftTop;
  465.  
  466. /// <summary>
  467. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorCombination.HSplitContainer.LeftBottom
  468. /// </summary>
  469. public LeftBottom L_LeftBottom
  470. {
  471. get
  472. {
  473. if (_L_LeftBottom == null) _L_LeftBottom = new LeftBottom(UiPanel, Instance.GetNode<Godot.Panel>("LeftBottom"));
  474. return _L_LeftBottom;
  475. }
  476. }
  477. private LeftBottom _L_LeftBottom;
  478.  
  479. public VSplitContainer(TileSetEditorCombinationPanel uiPanel, Godot.VSplitContainer node) : base(uiPanel, node) { }
  480. public override VSplitContainer Clone() => new (UiPanel, (Godot.VSplitContainer)Instance.Duplicate());
  481. }
  482.  
  483. /// <summary>
  484. /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.Label
  485. /// </summary>
  486. public class Label : UiNode<TileSetEditorCombinationPanel, Godot.Label, Label>
  487. {
  488. public Label(TileSetEditorCombinationPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  489. public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  490. }
  491.  
  492. /// <summary>
  493. /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.PreviewImage
  494. /// </summary>
  495. public class PreviewImage : UiNode<TileSetEditorCombinationPanel, Godot.TextureRect, PreviewImage>
  496. {
  497. public PreviewImage(TileSetEditorCombinationPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
  498. public override PreviewImage Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
  499. }
  500.  
  501. /// <summary>
  502. /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.CellName
  503. /// </summary>
  504. public class CellName : UiNode<TileSetEditorCombinationPanel, Godot.Label, CellName>
  505. {
  506. public CellName(TileSetEditorCombinationPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  507. public override CellName Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  508. }
  509.  
  510. /// <summary>
  511. /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.SelectTexture
  512. /// </summary>
  513. public class SelectTexture : UiNode<TileSetEditorCombinationPanel, Godot.NinePatchRect, SelectTexture>
  514. {
  515. public SelectTexture(TileSetEditorCombinationPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
  516. public override SelectTexture Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
  517. }
  518.  
  519. /// <summary>
  520. /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton
  521. /// </summary>
  522. public class CellButton : UiNode<TileSetEditorCombinationPanel, Godot.Button, CellButton>
  523. {
  524. /// <summary>
  525. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.PreviewImage
  526. /// </summary>
  527. public PreviewImage L_PreviewImage
  528. {
  529. get
  530. {
  531. if (_L_PreviewImage == null) _L_PreviewImage = new PreviewImage(UiPanel, Instance.GetNode<Godot.TextureRect>("PreviewImage"));
  532. return _L_PreviewImage;
  533. }
  534. }
  535. private PreviewImage _L_PreviewImage;
  536.  
  537. /// <summary>
  538. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellName
  539. /// </summary>
  540. public CellName L_CellName
  541. {
  542. get
  543. {
  544. if (_L_CellName == null) _L_CellName = new CellName(UiPanel, Instance.GetNode<Godot.Label>("CellName"));
  545. return _L_CellName;
  546. }
  547. }
  548. private CellName _L_CellName;
  549.  
  550. /// <summary>
  551. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.SelectTexture
  552. /// </summary>
  553. public SelectTexture L_SelectTexture
  554. {
  555. get
  556. {
  557. if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture"));
  558. return _L_SelectTexture;
  559. }
  560. }
  561. private SelectTexture _L_SelectTexture;
  562.  
  563. public CellButton(TileSetEditorCombinationPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  564. public override CellButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  565. }
  566.  
  567. /// <summary>
  568. /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer
  569. /// </summary>
  570. public class ScrollContainer : UiNode<TileSetEditorCombinationPanel, Godot.ScrollContainer, ScrollContainer>
  571. {
  572. /// <summary>
  573. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.CellButton
  574. /// </summary>
  575. public CellButton L_CellButton
  576. {
  577. get
  578. {
  579. if (_L_CellButton == null) _L_CellButton = new CellButton(UiPanel, Instance.GetNode<Godot.Button>("CellButton"));
  580. return _L_CellButton;
  581. }
  582. }
  583. private CellButton _L_CellButton;
  584.  
  585. public ScrollContainer(TileSetEditorCombinationPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
  586. public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
  587. }
  588.  
  589. /// <summary>
  590. /// 类型: <see cref="UI.TileSetEditorCombination.TileSelected"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg
  591. /// </summary>
  592. public class RightBg : UiNode<TileSetEditorCombinationPanel, UI.TileSetEditorCombination.TileSelected, RightBg>
  593. {
  594. /// <summary>
  595. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.Label
  596. /// </summary>
  597. public Label L_Label
  598. {
  599. get
  600. {
  601. if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label"));
  602. return _L_Label;
  603. }
  604. }
  605. private Label _L_Label;
  606.  
  607. /// <summary>
  608. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.ScrollContainer
  609. /// </summary>
  610. public ScrollContainer L_ScrollContainer
  611. {
  612. get
  613. {
  614. if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer"));
  615. return _L_ScrollContainer;
  616. }
  617. }
  618. private ScrollContainer _L_ScrollContainer;
  619.  
  620. public RightBg(TileSetEditorCombinationPanel uiPanel, UI.TileSetEditorCombination.TileSelected node) : base(uiPanel, node) { }
  621. public override RightBg Clone() => new (UiPanel, (UI.TileSetEditorCombination.TileSelected)Instance.Duplicate());
  622. }
  623.  
  624. /// <summary>
  625. /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer
  626. /// </summary>
  627. public class MarginContainer_2 : UiNode<TileSetEditorCombinationPanel, Godot.MarginContainer, MarginContainer_2>
  628. {
  629. /// <summary>
  630. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorCombination.TileSelected"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.RightBg
  631. /// </summary>
  632. public RightBg L_RightBg
  633. {
  634. get
  635. {
  636. if (_L_RightBg == null) _L_RightBg = new RightBg(UiPanel, Instance.GetNode<UI.TileSetEditorCombination.TileSelected>("RightBg"));
  637. return _L_RightBg;
  638. }
  639. }
  640. private RightBg _L_RightBg;
  641.  
  642. public MarginContainer_2(TileSetEditorCombinationPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
  643. public override MarginContainer_2 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
  644. }
  645.  
  646. /// <summary>
  647. /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorCombination.HSplitContainer.Right
  648. /// </summary>
  649. public class Right : UiNode<TileSetEditorCombinationPanel, Godot.Panel, Right>
  650. {
  651. /// <summary>
  652. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer.MarginContainer
  653. /// </summary>
  654. public MarginContainer_2 L_MarginContainer
  655. {
  656. get
  657. {
  658. if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer_2(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
  659. return _L_MarginContainer;
  660. }
  661. }
  662. private MarginContainer_2 _L_MarginContainer;
  663.  
  664. public Right(TileSetEditorCombinationPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  665. public override Right Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  666. }
  667.  
  668. /// <summary>
  669. /// 类型: <see cref="Godot.HSplitContainer"/>, 路径: TileSetEditorCombination.HSplitContainer
  670. /// </summary>
  671. public class HSplitContainer : UiNode<TileSetEditorCombinationPanel, Godot.HSplitContainer, HSplitContainer>
  672. {
  673. /// <summary>
  674. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VSplitContainer"/>, 节点路径: TileSetEditorCombination.VSplitContainer
  675. /// </summary>
  676. public VSplitContainer L_VSplitContainer
  677. {
  678. get
  679. {
  680. if (_L_VSplitContainer == null) _L_VSplitContainer = new VSplitContainer(UiPanel, Instance.GetNode<Godot.VSplitContainer>("VSplitContainer"));
  681. return _L_VSplitContainer;
  682. }
  683. }
  684. private VSplitContainer _L_VSplitContainer;
  685.  
  686. /// <summary>
  687. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorCombination.Right
  688. /// </summary>
  689. public Right L_Right
  690. {
  691. get
  692. {
  693. if (_L_Right == null) _L_Right = new Right(UiPanel, Instance.GetNode<Godot.Panel>("Right"));
  694. return _L_Right;
  695. }
  696. }
  697. private Right _L_Right;
  698.  
  699. public HSplitContainer(TileSetEditorCombinationPanel uiPanel, Godot.HSplitContainer node) : base(uiPanel, node) { }
  700. public override HSplitContainer Clone() => new (UiPanel, (Godot.HSplitContainer)Instance.Duplicate());
  701. }
  702.  
  703.  
  704. /// <summary>
  705. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot.CanvasRoot
  706. /// </summary>
  707. public CanvasRoot S_CanvasRoot => L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg.L_CombinationRoot.L_CanvasRoot;
  708.  
  709. /// <summary>
  710. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot.BrushRoot
  711. /// </summary>
  712. public BrushRoot S_BrushRoot => L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg.L_CombinationRoot.L_BrushRoot;
  713.  
  714. /// <summary>
  715. /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorCombination.RectBrush"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot.RectBrush
  716. /// </summary>
  717. public RectBrush S_RectBrush => L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg.L_CombinationRoot.L_RectBrush;
  718.  
  719. /// <summary>
  720. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot
  721. /// </summary>
  722. public CombinationRoot S_CombinationRoot => L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg.L_CombinationRoot;
  723.  
  724. /// <summary>
  725. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.DeleteBtn
  726. /// </summary>
  727. public DeleteBtn S_DeleteBtn => L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg.L_DeleteBtn;
  728.  
  729. /// <summary>
  730. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.ImportBtn
  731. /// </summary>
  732. public ImportBtn S_ImportBtn => L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg.L_ImportBtn;
  733.  
  734. /// <summary>
  735. /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorCombination.TileEditCombination"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg
  736. /// </summary>
  737. public LeftTopBg S_LeftTopBg => L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg;
  738.  
  739. /// <summary>
  740. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop
  741. /// </summary>
  742. public LeftTop S_LeftTop => L_HSplitContainer.L_VSplitContainer.L_LeftTop;
  743.  
  744. /// <summary>
  745. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture.MaskRoot.MaskRect
  746. /// </summary>
  747. public MaskRect S_MaskRect => L_HSplitContainer.L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBottomBg.L_TileTexture.L_MaskRoot.L_MaskRect;
  748.  
  749. /// <summary>
  750. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture.MaskRoot
  751. /// </summary>
  752. public MaskRoot S_MaskRoot => L_HSplitContainer.L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBottomBg.L_TileTexture.L_MaskRoot;
  753.  
  754. /// <summary>
  755. /// 场景中唯一名称的节点, 节点类型: <see cref="EditorMaskBrush"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture.MaskBrush
  756. /// </summary>
  757. public MaskBrush S_MaskBrush => L_HSplitContainer.L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBottomBg.L_TileTexture.L_MaskBrush;
  758.  
  759. /// <summary>
  760. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture
  761. /// </summary>
  762. public TileTexture S_TileTexture => L_HSplitContainer.L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBottomBg.L_TileTexture;
  763.  
  764. /// <summary>
  765. /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorCombination.TileEditArea"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg
  766. /// </summary>
  767. public LeftBottomBg S_LeftBottomBg => L_HSplitContainer.L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBottomBg;
  768.  
  769. /// <summary>
  770. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom
  771. /// </summary>
  772. public LeftBottom S_LeftBottom => L_HSplitContainer.L_VSplitContainer.L_LeftBottom;
  773.  
  774. /// <summary>
  775. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VSplitContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer
  776. /// </summary>
  777. public VSplitContainer S_VSplitContainer => L_HSplitContainer.L_VSplitContainer;
  778.  
  779. /// <summary>
  780. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.Label
  781. /// </summary>
  782. public Label S_Label => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_Label;
  783.  
  784. /// <summary>
  785. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.PreviewImage
  786. /// </summary>
  787. public PreviewImage S_PreviewImage => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_ScrollContainer.L_CellButton.L_PreviewImage;
  788.  
  789. /// <summary>
  790. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.CellName
  791. /// </summary>
  792. public CellName S_CellName => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_ScrollContainer.L_CellButton.L_CellName;
  793.  
  794. /// <summary>
  795. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.SelectTexture
  796. /// </summary>
  797. public SelectTexture S_SelectTexture => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_ScrollContainer.L_CellButton.L_SelectTexture;
  798.  
  799. /// <summary>
  800. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton
  801. /// </summary>
  802. public CellButton S_CellButton => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_ScrollContainer.L_CellButton;
  803.  
  804. /// <summary>
  805. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer
  806. /// </summary>
  807. public ScrollContainer S_ScrollContainer => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_ScrollContainer;
  808.  
  809. /// <summary>
  810. /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorCombination.TileSelected"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg
  811. /// </summary>
  812. public RightBg S_RightBg => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg;
  813.  
  814. /// <summary>
  815. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right
  816. /// </summary>
  817. public Right S_Right => L_HSplitContainer.L_Right;
  818.  
  819. /// <summary>
  820. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer
  821. /// </summary>
  822. public HSplitContainer S_HSplitContainer => L_HSplitContainer;
  823.  
  824. }