- namespace UI.WeaponRoulette;
-
- /// <summary>
- /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
- /// </summary>
- public abstract partial class WeaponRoulette : UiBase
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: WeaponRoulette.Icon
- /// </summary>
- public Icon L_Icon
- {
- get
- {
- if (_L_Icon == null) _L_Icon = new Icon((WeaponRoulettePanel)this, GetNode<Godot.Sprite2D>("Icon"));
- return _L_Icon;
- }
- }
- private Icon _L_Icon;
-
-
- public WeaponRoulette() : base(nameof(WeaponRoulette))
- {
- }
-
- public sealed override void OnInitNestedUi()
- {
-
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Sprite2D"/>, 路径: WeaponRoulette.Icon
- /// </summary>
- public class Icon : UiNode<WeaponRoulettePanel, Godot.Sprite2D, Icon>
- {
- public Icon(WeaponRoulettePanel uiPanel, Godot.Sprite2D node) : base(uiPanel, node) { }
- public override Icon Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate());
- }
-
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: WeaponRoulette.Icon
- /// </summary>
- public Icon S_Icon => L_Icon;
-
- }