[gd_scene load_steps=7 format=3 uid="uid://dbas3vph0i2ro"] [ext_resource type="Script" path="res://src/game/effects/AutoDestroyParticles.cs" id="1_pdyqx"] [ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/common/Smoke.png" id="1_r2unj"] [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_4wcis"] particles_animation = true particles_anim_h_frames = 3 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="Curve" id="Curve_86ye5"] _data = [Vector2(0.0215054, 1), 0.0, 0.0, 0, 0, Vector2(0.512545, 0.882353), 0.0, 0.0, 0, 0, Vector2(1, 0.152941), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_j77i6"] curve = SubResource("Curve_86ye5") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_8n28q"] lifetime_randomness = 0.3 particle_flag_disable_z = true angle_max = 360.0 initial_velocity_min = 5.0 initial_velocity_max = 35.0 gravity = Vector3(0, 0, 0) scale_min = 0.6 scale_max = 1.5 scale_curve = SubResource("CurveTexture_j77i6") anim_offset_max = 1.0 [node name="ShotFire3" type="GPUParticles2D" node_paths=PackedStringArray("Particles2D")] modulate = Color(0.95, 0.70965, 0.6365, 0.470588) material = SubResource("CanvasItemMaterial_4wcis") emitting = false process_material = SubResource("ParticleProcessMaterial_8n28q") texture = ExtResource("1_r2unj") lifetime = 0.7 one_shot = true explosiveness = 1.0 randomness = 0.5 fixed_fps = 20 script = ExtResource("1_pdyqx") Particles2D = []