- using Godot;
- /// <summary>
- /// 延长无敌时间buff, 受伤后无敌时间 + 2s
- /// </summary>
- [Tool]
- public partial class BuffPropProp0006 : BuffProp
- {
- public override void OnPickUpItem()
- {
- Master.RoleState.WoundedInvincibleTime += 2f;
- }
- public override void OnRemoveItem()
- {
- Master.RoleState.WoundedInvincibleTime -= 2f;
- }
- }