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DungeonShooting / DungeonShooting_Godot / prefab / ui / MapEditorCreateRoom.tscn
@小李xl 小李xl on 21 Jul 2023 1 KB 通用窗体组件
[gd_scene load_steps=2 format=3 uid="uid://bfx6u04j0pbnu"]

[ext_resource type="Script" path="res://src/game/ui/mapEditorCreateRoom/MapEditorCreateRoomPanel.cs" id="1_dep3f"]

[node name="MapEditorCreateRoom" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_dep3f")
Layer = 3

[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2

[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2

[node name="RoomNameLabel" type="Label" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 20.0
text = "房间名称:"
horizontal_alignment = 2
vertical_alignment = 1

[node name="RoomNameInput" type="LineEdit" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 80.0