using Godot; namespace UI.MapEditorCreateRoom; public partial class MapEditorCreateRoomPanel : MapEditorCreateRoom { public override void OnCreateUi() { } public override void OnShowUi() { } public override void OnHideUi() { } public override void OnDisposeUi() { } private void OnVisibilityChanged() { //if (!S_ConfirmationDialog.Instance.Visible) { GD.Print("关闭UI"); DisposeUi(); } } }