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DungeonShooting / DungeonShooting_Godot / src / framework / map / SerializeVector2.cs
@小李xl 小李xl on 20 Feb 2023 548 bytes 删除部分类上的序列化标记
  1.  
  2. using System.Text.Json.Serialization;
  3. using Godot;
  4.  
  5. /// <summary>
  6. /// 可序列化的 Vector2 对象
  7. /// </summary>
  8. public class SerializeVector2
  9. {
  10. public SerializeVector2(float x, float y)
  11. {
  12. X = x;
  13. Y = y;
  14. }
  15.  
  16. public SerializeVector2(Vector2 v)
  17. {
  18. X = v.X;
  19. Y = v.Y;
  20. }
  21.  
  22. public SerializeVector2(Vector2I v)
  23. {
  24. X = v.X;
  25. Y = v.Y;
  26. }
  27.  
  28. public SerializeVector2()
  29. {
  30. }
  31.  
  32. [JsonInclude]
  33. public float X;
  34. [JsonInclude]
  35. public float Y;
  36. }