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DungeonShooting / DungeonShooting_Godot / prefab / box / TreasureBox0001.tscn
@小李xl 小李xl on 21 Mar 2024 2 KB 测试特效
  1. [gd_scene load_steps=12 format=3 uid="uid://d2gj0yuup0gdb"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/box/TreasureBox.cs" id="1_wxils"]
  4. [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_l4sas"]
  5. [ext_resource type="Texture2D" uid="uid://dladvmgql1pwe" path="res://resource/sprite/box/TreasureBox0001.png" id="3_eed5t"]
  6.  
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_1v1is"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("2_l4sas")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = true
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17. shader_parameter/outline_use_blend = true
  18. shader_parameter/grey = 0.0
  19.  
  20. [sub_resource type="ShaderMaterial" id="ShaderMaterial_lewo8"]
  21. resource_local_to_scene = true
  22. shader = ExtResource("2_l4sas")
  23. shader_parameter/blend = Color(1, 1, 1, 1)
  24. shader_parameter/schedule = 0.0
  25. shader_parameter/modulate = Color(1, 1, 1, 1)
  26. shader_parameter/show_outline = true
  27. shader_parameter/outline_color = Color(0, 0, 0, 1)
  28. shader_parameter/outline_rainbow = false
  29. shader_parameter/outline_use_blend = true
  30. shader_parameter/grey = 0.0
  31.  
  32. [sub_resource type="AtlasTexture" id="AtlasTexture_hserg"]
  33. atlas = ExtResource("3_eed5t")
  34. region = Rect2(0, 0, 32, 32)
  35.  
  36. [sub_resource type="AtlasTexture" id="AtlasTexture_8d3br"]
  37. atlas = ExtResource("3_eed5t")
  38. region = Rect2(0, 0, 32, 32)
  39.  
  40. [sub_resource type="AtlasTexture" id="AtlasTexture_fp844"]
  41. atlas = ExtResource("3_eed5t")
  42. region = Rect2(32, 0, 32, 32)
  43.  
  44. [sub_resource type="AtlasTexture" id="AtlasTexture_151ky"]
  45. atlas = ExtResource("3_eed5t")
  46. region = Rect2(64, 0, 32, 32)
  47.  
  48. [sub_resource type="SpriteFrames" id="SpriteFrames_e74dc"]
  49. animations = [{
  50. "frames": [{
  51. "duration": 1.0,
  52. "texture": SubResource("AtlasTexture_hserg")
  53. }],
  54. "loop": false,
  55. "name": &"default",
  56. "speed": 5.0
  57. }, {
  58. "frames": [{
  59. "duration": 1.0,
  60. "texture": SubResource("AtlasTexture_8d3br")
  61. }, {
  62. "duration": 1.0,
  63. "texture": SubResource("AtlasTexture_fp844")
  64. }, {
  65. "duration": 1.0,
  66. "texture": SubResource("AtlasTexture_151ky")
  67. }],
  68. "loop": false,
  69. "name": &"open",
  70. "speed": 8.0
  71. }]
  72.  
  73. [sub_resource type="RectangleShape2D" id="RectangleShape2D_j3yup"]
  74. size = Vector2(26, 11)
  75.  
  76. [node name="TreasureBox0001" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  77. collision_layer = 516
  78. script = ExtResource("1_wxils")
  79. ShadowSprite = NodePath("ShadowSprite")
  80. AnimatedSprite = NodePath("AnimatedSprite")
  81. Collision = NodePath("Collision")
  82.  
  83. [node name="ShadowSprite" type="Sprite2D" parent="."]
  84. z_index = -1
  85. material = SubResource("ShaderMaterial_1v1is")
  86.  
  87. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  88. material = SubResource("ShaderMaterial_lewo8")
  89. position = Vector2(0, -11)
  90. sprite_frames = SubResource("SpriteFrames_e74dc")
  91. animation = &"open"
  92.  
  93. [node name="Collision" type="CollisionShape2D" parent="."]
  94. position = Vector2(0, -1.5)
  95. shape = SubResource("RectangleShape2D_j3yup")