- /// <summary>
- /// 主动道具使用条件基类
- /// </summary>
- public abstract class ConditionFragment : PropFragment
- {
- /// <summary>
- /// 当前组件所挂载的游戏对象
- /// </summary>
- public new ActiveProp Master => (ActiveProp)base.Master;
- /// <summary>
- /// 当检测是否可以使用时调用
- /// </summary>
- public abstract bool OnCheckUse();
- public override void OnPickUpItem()
- {
- }
- public override void OnRemoveItem()
- {
- }
- }