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DungeonShooting / DungeonShooting_Godot / prefab / item / Item0054.tscn
@小李xl 小李xl on 29 Feb 2024 2 KB 大厅制作中
[gd_scene load_steps=8 format=3 uid="uid://gnsdqotyf0e8"]

[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_palmb"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_d2qpb"]
[ext_resource type="Texture2D" uid="uid://cbuxe012k3pfu" path="res://resource/sprite/item/hall_c/item _54.png" id="3_b15p3"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"]
resource_local_to_scene = true
shader = ExtResource("2_d2qpb")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"]
resource_local_to_scene = true
shader = ExtResource("2_d2qpb")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_b15p3")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"]
size = Vector2(30, 29.75)

[node name="Item0054" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
collision_layer = 512
collision_mask = 0
script = ExtResource("1_palmb")
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_wh4b7")

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_f7tsa")
position = Vector2(0, -18.5)
sprite_frames = SubResource("SpriteFrames_uqva1")

[node name="Collision" type="CollisionShape2D" parent="."]
position = Vector2(0, -4.625)
shape = SubResource("RectangleShape2D_kmpvc")