using Godot; namespace UI.BottomTips; public partial class BottomTipsPanel : BottomTips { public override void OnCreateUi() { L_Panel.Instance.Resized += OnPanelResized; } public override void OnShowUi() { L_Panel.L_MarginContainer.L_CenterContainer.L_HBoxContainer.L_Label.Instance.Text = "提示内容"; } public override void OnHideUi() { } public override void OnDisposeUi() { L_Panel.Instance.Resized += OnPanelResized; } private void OnPanelResized() { var pivotOffset = L_Panel.Instance.PivotOffset; pivotOffset.X = L_Panel.Instance.Size.X / 2; L_Panel.Instance.PivotOffset = pivotOffset; } }