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DungeonShooting / scene / Gui.tscn
@小李xl 小李xl on 17 May 2022 1 KB 第一次提交
[gd_scene load_steps=8 format=2]

[ext_resource path="res://sprite/ui/GUI.png" type="Texture" id=1]
[ext_resource path="res://sprite/gun/UK.png" type="Texture" id=2]
[ext_resource path="res://sprite/gun/USSR.png" type="Texture" id=3]
[ext_resource path="res://sprite/gun/US.png" type="Texture" id=4]
[ext_resource path="res://sprite/gun/gun8.png" type="Texture" id=5]
[ext_resource path="res://sprite/role/role8.png" type="Texture" id=6]

[sub_resource type="StreamTexture" id=1]
load_path = "res://.import/Germany.png-1c15272161506821b82d1124fa8fcd21.stex"

[node name="Gui" type="Sprite"]
position = Vector2( 165, 201 )
texture = ExtResource( 1 )

[node name="Role8" type="Sprite" parent="."]
position = Vector2( 242, -152 )
texture = ExtResource( 6 )

[node name="Germany" type="Sprite" parent="."]
position = Vector2( 185.5, -17.6 )
texture = SubResource( 1 )

[node name="Us" type="Sprite" parent="."]
position = Vector2( 223.5, 24.4 )
texture = ExtResource( 4 )

[node name="Ussr" type="Sprite" parent="."]
position = Vector2( 185.5, -120.6 )
texture = ExtResource( 3 )

[node name="Uk" type="Sprite" parent="."]
position = Vector2( 186.5, -72.6 )
texture = ExtResource( 2 )

[node name="gun" type="Sprite" parent="."]
position = Vector2( 220, -170 )
scale = Vector2( 0.8, 0.8 )
texture = ExtResource( 5 )
offset = Vector2( 4, -3 )