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DungeonShooting / DungeonShooting_Godot / prefab / bullet / normal / Bullet0002.tscn
@小李xl 小李xl on 21 Mar 2024 2 KB 测试特效
  1. [gd_scene load_steps=8 format=3 uid="uid://bqkj0rn72ppge"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/bullet/normal/Bullet.cs" id="1_hepay"]
  4. [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_0n2yg"]
  5. [ext_resource type="SpriteFrames" uid="uid://bpeodjqiy3mil" path="res://resource/spriteFrames/bullet/Bullet0002.tres" id="3_ldd0h"]
  6.  
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_v77gw"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("2_0n2yg")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = false
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17. shader_parameter/outline_use_blend = true
  18. shader_parameter/grey = 0.0
  19.  
  20. [sub_resource type="ShaderMaterial" id="ShaderMaterial_p0wfd"]
  21. resource_local_to_scene = true
  22. shader = ExtResource("2_0n2yg")
  23. shader_parameter/blend = Color(1, 1, 1, 1)
  24. shader_parameter/schedule = 0.0
  25. shader_parameter/modulate = Color(1, 1, 1, 1)
  26. shader_parameter/show_outline = false
  27. shader_parameter/outline_color = Color(0, 0, 0, 1)
  28. shader_parameter/outline_rainbow = false
  29. shader_parameter/outline_use_blend = false
  30. shader_parameter/grey = 0.0
  31.  
  32. [sub_resource type="CircleShape2D" id="CircleShape2D_0vxfv"]
  33. radius = 3.0
  34.  
  35. [sub_resource type="CircleShape2D" id="CircleShape2D_e2yn3"]
  36. radius = 3.0
  37.  
  38. [node name="Bullet0002" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "CollisionShape2D", "Particles2D", "ShadowSprite", "AnimatedSprite", "Collision")]
  39. collision_layer = 2
  40. collision_mask = 0
  41. script = ExtResource("1_hepay")
  42. CollisionArea = NodePath("AnimatedSprite/CollisionArea")
  43. CollisionShape2D = NodePath("AnimatedSprite/CollisionArea/CollisionShape2D")
  44. Particles2D = []
  45. ShadowSprite = NodePath("ShadowSprite")
  46. AnimatedSprite = NodePath("AnimatedSprite")
  47. Collision = NodePath("Collision")
  48.  
  49. [node name="ShadowSprite" type="Sprite2D" parent="."]
  50. z_index = -1
  51. material = SubResource("ShaderMaterial_v77gw")
  52.  
  53. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  54. modulate = Color(1.6, 1.6, 1.6, 1)
  55. material = SubResource("ShaderMaterial_p0wfd")
  56. sprite_frames = ExtResource("3_ldd0h")
  57.  
  58. [node name="CollisionArea" type="Area2D" parent="AnimatedSprite"]
  59. visible = false
  60. collision_layer = 0
  61. collision_mask = 0
  62. monitorable = false
  63.  
  64. [node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"]
  65. position = Vector2(-2.38419e-07, 0)
  66. shape = SubResource("CircleShape2D_0vxfv")
  67.  
  68. [node name="Collision" type="CollisionShape2D" parent="."]
  69. shape = SubResource("CircleShape2D_e2yn3")