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DungeonShooting / DungeonShooting_Godot / scene / test / TestPerfectPixel.tscn
@小李xl 小李xl on 21 Mar 2024 1 KB 测试特效
[gd_scene load_steps=4 format=3 uid="uid://x801hit8cj6w"]

[ext_resource type="Shader" path="res://resource/shader/OffsetVertex.gdshader" id="1_8hyja"]
[ext_resource type="PackedScene" uid="uid://b3ybffxcq0kkb" path="res://scene/test/TestPerfectPixelScene.tscn" id="1_l3du1"]


[sub_resource type="ShaderMaterial" id="ShaderMaterial_lm6np"]
shader = ExtResource("1_8hyja")
shader_parameter/offset = Vector2(0, 0)

[node name="TestPerfectPixel" type="SubViewportContainer"]
material = SubResource("ShaderMaterial_lm6np")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -4.0
offset_top = -4.0
offset_right = -4.0
offset_bottom = -4.0
grow_horizontal = 2
grow_vertical = 2
scale = Vector2(4, 4)

[node name="SubViewport" type="SubViewport" parent="."]
disable_3d = true
handle_input_locally = false
use_hdr_2d = true
canvas_item_default_texture_filter = 0
size = Vector2i(482, 272)
render_target_update_mode = 4

[node name="TestPerfectPixelScene" parent="SubViewport" node_paths=PackedStringArray("SubViewportContainer") instance=ExtResource("1_l3du1")]
SubViewportContainer = NodePath("../..")