- /// <summary>
- /// 主动道具充能基类
- /// </summary>
- public abstract class ChargeFragment : PropFragment
- {
- /// <summary>
- /// 当前组件所挂载的游戏对象
- /// </summary>
- public new ActiveProp Master => (ActiveProp)base.Master;
- /// <summary>
- /// 当道具被使用是调用
- /// </summary>
- public abstract void OnUse();
- /// <summary>
- /// 道具持续时间完成时调用
- /// </summary>
- public virtual void OnUsingFinish()
- {
- }
- public override void OnPickUpItem()
- {
- }
- public override void OnRemoveItem()
- {
- }
- }