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DungeonShooting / DungeonShooting_Godot / prefab / role / Enemy.tscn
  1. [gd_scene load_steps=5 format=2]
  2.  
  3. [ext_resource path="res://prefab/role/Role.tscn" type="PackedScene" id=1]
  4. [ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=2]
  5.  
  6. [sub_resource type="ShaderMaterial" id=1]
  7. resource_local_to_scene = true
  8. shader = ExtResource( 2 )
  9. shader_param/blend = Color( 1, 1, 1, 1 )
  10. shader_param/schedule = 1.0
  11.  
  12. [sub_resource type="ShaderMaterial" id=2]
  13. resource_local_to_scene = true
  14. shader = ExtResource( 2 )
  15. shader_param/blend = Color( 1, 1, 1, 1 )
  16. shader_param/schedule = 0.0
  17.  
  18. [node name="Enemy" instance=ExtResource( 1 )]
  19. CollisionLayer = 16
  20. CollisionMask = 25
  21.  
  22. [node name="ShadowSprite" parent="." index="0"]
  23. material = SubResource( 1 )
  24.  
  25. [node name="AnimatedSprite" parent="." index="2"]
  26. material = SubResource( 2 )
  27.  
  28. [node name="ViewRay" type="RayCast2D" parent="." index="6"]
  29. position = Vector2( 0, -8 )
  30.  
  31. [node name="NavigationPoint" type="Position2D" parent="." index="8"]
  32. position = Vector2( 0, -5 )
  33.  
  34. [node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationPoint" index="0"]
  35. radius = 20.0