[gd_scene load_steps=25 format=2] [ext_resource path="res://resource/materlal/Blend.tres" type="Material" id=1] [ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" type="Script" id=2] [ext_resource path="res://resource/sprite/role/role1.png" type="Texture" id=3] [ext_resource path="res://src/game/role/MountRotation.cs" type="Script" id=4] [ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=5] [ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectReset.tres" type="Animation" id=6] [ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectHit.tres" type="Animation" id=7] [sub_resource type="ShaderMaterial" id=33] resource_local_to_scene = true shader = ExtResource( 5 ) shader_param/blend = Color( 1, 1, 1, 1 ) shader_param/schedule = 0.0 [sub_resource type="AtlasTexture" id=17] atlas = ExtResource( 3 ) region = Rect2( 0, 24, 16, 24 ) [sub_resource type="AtlasTexture" id=18] atlas = ExtResource( 3 ) region = Rect2( 16, 24, 16, 24 ) [sub_resource type="AtlasTexture" id=19] atlas = ExtResource( 3 ) region = Rect2( 32, 24, 16, 24 ) [sub_resource type="AtlasTexture" id=20] atlas = ExtResource( 3 ) region = Rect2( 48, 24, 16, 24 ) [sub_resource type="AtlasTexture" id=25] atlas = ExtResource( 3 ) region = Rect2( 48, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=26] atlas = ExtResource( 3 ) region = Rect2( 32, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=27] atlas = ExtResource( 3 ) region = Rect2( 16, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=28] atlas = ExtResource( 3 ) region = Rect2( 0, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=21] atlas = ExtResource( 3 ) region = Rect2( 0, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=22] atlas = ExtResource( 3 ) region = Rect2( 16, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=23] atlas = ExtResource( 3 ) region = Rect2( 32, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=24] atlas = ExtResource( 3 ) region = Rect2( 48, 48, 16, 24 ) [sub_resource type="SpriteFrames" id=6] animations = [ { "frames": [ SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ) ], "loop": true, "name": "idle", "speed": 7.0 }, { "frames": [ SubResource( 25 ), SubResource( 26 ), SubResource( 27 ), SubResource( 28 ) ], "loop": true, "name": "reverseRun", "speed": 10.0 }, { "frames": [ SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ) ], "loop": true, "name": "run", "speed": 10.0 } ] [sub_resource type="CircleShape2D" id=34] radius = 4.0 [sub_resource type="RectangleShape2D" id=35] extents = Vector2( 5, 7.5 ) [sub_resource type="RectangleShape2D" id=16] extents = Vector2( 5, 8.25 ) [node name="Role" type="Node"] script = ExtResource( 2 ) UseYSort = true CollisionMask = 1 [node name="ShadowSprite" type="Sprite" parent="."] material = ExtResource( 1 ) [node name="BackMountPoint" type="Position2D" parent="."] position = Vector2( 0, -10 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] material = SubResource( 33 ) position = Vector2( 0, -12 ) frames = SubResource( 6 ) animation = "idle" frame = 3 playing = true [node name="Collision" type="CollisionShape2D" parent="."] visible = false position = Vector2( 0, -4 ) shape = SubResource( 34 ) [node name="HurtArea" type="Area2D" parent="."] collision_layer = 0 collision_mask = 0 monitoring = false [node name="CollisionShape2D" type="CollisionShape2D" parent="HurtArea"] position = Vector2( 0, -7.5 ) shape = SubResource( 35 ) [node name="InteractiveArea" type="Area2D" parent="."] visible = false collision_layer = 0 collision_mask = 4 monitorable = false [node name="Collision" type="CollisionShape2D" parent="InteractiveArea"] position = Vector2( 0, -5 ) shape = SubResource( 16 ) [node name="MountPoint" type="Position2D" parent="."] position = Vector2( 2, -4 ) script = ExtResource( 4 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/RESET = ExtResource( 6 ) anims/hit = ExtResource( 7 )