- [gd_scene load_steps=8 format=2]
-
- [ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=1]
- [ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" type="Script" id=3]
-
- [sub_resource type="ShaderMaterial" id=7]
- resource_local_to_scene = true
- shader = ExtResource( 1 )
- shader_param/blend = Color( 0, 0, 0, 0.470588 )
- shader_param/schedule = 1
-
- [sub_resource type="ShaderMaterial" id=8]
- resource_local_to_scene = true
- shader = ExtResource( 1 )
- shader_param/blend = Color( 1, 1, 1, 1 )
- shader_param/schedule = 0.0
-
- [sub_resource type="RectangleShape2D" id=1]
- extents = Vector2( 7.8, 3.5 )
-
- [sub_resource type="Animation" id=9]
- length = 0.001
- tracks/0/type = "value"
- tracks/0/path = NodePath("AnimatedSprite:material:shader_param/schedule")
- tracks/0/interp = 1
- tracks/0/loop_wrap = true
- tracks/0/imported = false
- tracks/0/enabled = true
- tracks/0/keys = {
- "times": PoolRealArray( 0 ),
- "transitions": PoolRealArray( 1 ),
- "update": 0,
- "values": [ 0.0 ]
- }
- tracks/1/type = "value"
- tracks/1/path = NodePath("AnimatedSprite:material:shader_param/blend")
- tracks/1/interp = 1
- tracks/1/loop_wrap = true
- tracks/1/imported = false
- tracks/1/enabled = true
- tracks/1/keys = {
- "times": PoolRealArray( 0 ),
- "transitions": PoolRealArray( 1 ),
- "update": 0,
- "values": [ Color( 1, 1, 1, 1 ) ]
- }
-
- [sub_resource type="Animation" id=11]
- resource_name = "floodlight"
- length = 3.0
- loop = true
- tracks/0/type = "value"
- tracks/0/path = NodePath("AnimatedSprite:material:shader_param/schedule")
- tracks/0/interp = 1
- tracks/0/loop_wrap = true
- tracks/0/imported = false
- tracks/0/enabled = true
- tracks/0/keys = {
- "times": PoolRealArray( 0, 2.3, 2.6, 2.7, 3 ),
- "transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
- "update": 0,
- "values": [ 0.0, 0.0, 0.5, 0.5, 0.0 ]
- }
-
- [node name="Weapon" type="Node"]
- script = ExtResource( 3 )
-
- [node name="ShadowSprite" type="Sprite" parent="."]
- material = SubResource( 7 )
-
- [node name="AnimatedSprite" type="AnimatedSprite" parent="."]
- material = SubResource( 8 )
- position = Vector2( 0.4, -2.6 )
- scale = Vector2( 0.8, 0.8 )
-
- [node name="WeaponBody" type="Area2D" parent="."]
- collision_layer = 4
- collision_mask = 0
-
- [node name="OriginPoint" type="Position2D" parent="WeaponBody"]
- position = Vector2( -3.60001, -1.1 )
-
- [node name="ShellPoint" type="Position2D" parent="WeaponBody"]
- position = Vector2( -2.60001, -2.60001 )
-
- [node name="FirePoint" type="Position2D" parent="WeaponBody"]
- position = Vector2( 7.39999, -1.1 )
-
- [node name="Collision" type="CollisionShape2D" parent="WeaponBody"]
- position = Vector2( 0.59999, 0.199997 )
- shape = SubResource( 1 )
-
- [node name="Collision" type="CollisionShape2D" parent="."]
-
- [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
- anims/RESET = SubResource( 9 )
- anims/floodlight = SubResource( 11 )