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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon0007.tscn
  1. [gd_scene load_steps=8 format=3 uid="uid://cgbggnmxoi251"]
  2.  
  3. [ext_resource type="PackedScene" uid="uid://cxltmhhp4rbyk" path="res://prefab/weapon/WeaponTemplate.tscn" id="1_5xnlm"]
  4. [ext_resource type="Script" path="res://src/game/activity/weapon/gun/Gun.cs" id="1_exwbu"]
  5. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_7rywx"]
  6. [ext_resource type="SpriteFrames" uid="uid://xxyokrbt10xm" path="res://resource/spriteFrames/weapon/Weapon0007.tres" id="3_ms2gs"]
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_sy2aq"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("2_7rywx")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = true
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17. shader_parameter/outline_use_blend = true
  18.  
  19. [sub_resource type="ShaderMaterial" id="ShaderMaterial_277ni"]
  20. resource_local_to_scene = true
  21. shader = ExtResource("2_7rywx")
  22. shader_parameter/blend = Color(1, 1, 1, 1)
  23. shader_parameter/schedule = 0.0
  24. shader_parameter/modulate = Color(1, 1, 1, 1)
  25. shader_parameter/show_outline = true
  26. shader_parameter/outline_color = Color(0, 0, 0, 1)
  27. shader_parameter/outline_rainbow = false
  28. shader_parameter/outline_use_blend = true
  29.  
  30. [sub_resource type="RectangleShape2D" id="RectangleShape2D_4pn1i"]
  31. size = Vector2(20, 6)
  32.  
  33. [node name="Weapon0007" node_paths=PackedStringArray("FirePoint", "ShellPoint", "GripPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_5xnlm")]
  34. script = ExtResource("1_exwbu")
  35. FirePoint = NodePath("AnimatedSprite/FirePoint")
  36. ShellPoint = NodePath("AnimatedSprite/ShellPoint")
  37. GripPoint = NodePath("GripPoint")
  38. AnimationPlayer = NodePath("AnimationPlayer")
  39. ShadowSprite = NodePath("ShadowSprite")
  40. AnimatedSprite = NodePath("AnimatedSprite")
  41. Collision = NodePath("Collision")
  42.  
  43. [node name="ShadowSprite" parent="." index="0"]
  44. material = SubResource("ShaderMaterial_sy2aq")
  45.  
  46. [node name="AnimatedSprite" parent="." index="1"]
  47. material = SubResource("ShaderMaterial_277ni")
  48. sprite_frames = ExtResource("3_ms2gs")
  49.  
  50. [node name="ShellPoint" parent="AnimatedSprite" index="0"]
  51. position = Vector2(-2, -3)
  52.  
  53. [node name="FirePoint" parent="AnimatedSprite" index="1"]
  54. position = Vector2(13, -3)
  55.  
  56. [node name="GripPoint" parent="." index="2"]
  57. position = Vector2(-6, 0)
  58.  
  59. [node name="Collision" parent="." index="3"]
  60. shape = SubResource("RectangleShape2D_4pn1i")