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DungeonShooting / DungeonShooting_Godot / scene / test / TestRoomFog.tscn
@小李xl 小李xl on 22 Sep 2023 996 bytes 地牢迷雾,开发中
  1. [gd_scene load_steps=3 format=3 uid="uid://bgbjg8virrams"]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/effects/common/Smoke.png" id="1_bty2r"]
  4. [ext_resource type="Texture2D" uid="uid://uhhfgdhpk7i4" path="res://icon.png" id="1_d62vx"]
  5.  
  6. [node name="TestRoomFog" type="Node2D"]
  7.  
  8. [node name="PointLight2D" type="PointLight2D" parent="."]
  9. position = Vector2(705, -196)
  10. scale = Vector2(50, 50)
  11. color = Color(1, 1, 1, 0.180392)
  12. blend_mode = 2
  13. range_item_cull_mask = 3
  14. texture = ExtResource("1_bty2r")
  15.  
  16. [node name="PointLight2D2" type="PointLight2D" parent="."]
  17. position = Vector2(372, 65)
  18. scale = Vector2(50, 50)
  19. blend_mode = 2
  20. texture = ExtResource("1_bty2r")
  21.  
  22. [node name="CanvasModulate" type="CanvasModulate" parent="."]
  23. light_mask = 3
  24. position = Vector2(-16, 33)
  25. color = Color(0, 0, 0, 1)
  26.  
  27. [node name="Sprite2D" type="Sprite2D" parent="CanvasModulate"]
  28. light_mask = 3
  29. position = Vector2(117, 318)
  30. scale = Vector2(50, 46.168)
  31. texture = ExtResource("1_d62vx")