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DungeonShooting / DungeonShooting_Godot / src / game / item / ThrowComponent.cs

using Godot;

public class ThrowComponent : Component
{
    public override void Ready()
    {

    }

    public virtual void StartThrow(Vector2 size, Vector2 start, float startHeight, float direction, float xSpeed,
        float ySpeed, float rotate)
    {
        
    }
    
    public virtual void StopThrow()
    {

    }
}