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DungeonShooting / DungeonShooting_Godot / resource / tileSet / TileSet_old.tres
  1. [gd_resource type="TileSet" load_steps=3 format=3 uid="uid://bn21mn0gu6jel"]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://dj8nrd5od4fcl" path="res://resource/tileSprite/map1/16x16 dungeon ii wall reconfig v04 spritesheet.png" id="1_vqd0o"]
  4.  
  5. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rkmbu"]
  6. texture = ExtResource("1_vqd0o")
  7. 0:0/0 = 0
  8. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  9. 0:0/0/physics_layer_0/angular_velocity = 0.0
  10. 1:0/0 = 0
  11. 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  12. 1:0/0/physics_layer_0/angular_velocity = 0.0
  13. 2:0/0 = 0
  14. 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  15. 2:0/0/physics_layer_0/angular_velocity = 0.0
  16. 3:0/0 = 0
  17. 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  18. 3:0/0/physics_layer_0/angular_velocity = 0.0
  19. 4:0/0 = 0
  20. 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  21. 4:0/0/physics_layer_0/angular_velocity = 0.0
  22. 5:0/0 = 0
  23. 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  24. 5:0/0/physics_layer_0/angular_velocity = 0.0
  25. 6:0/0 = 0
  26. 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  27. 6:0/0/physics_layer_0/angular_velocity = 0.0
  28. 7:0/0 = 0
  29. 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  30. 7:0/0/physics_layer_0/angular_velocity = 0.0
  31. 8:0/0 = 0
  32. 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  33. 8:0/0/physics_layer_0/angular_velocity = 0.0
  34. 9:0/0 = 0
  35. 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  36. 9:0/0/physics_layer_0/angular_velocity = 0.0
  37. 10:0/0 = 0
  38. 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  39. 10:0/0/physics_layer_0/angular_velocity = 0.0
  40. 11:0/0 = 0
  41. 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  42. 11:0/0/physics_layer_0/angular_velocity = 0.0
  43. 12:0/0 = 0
  44. 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  45. 12:0/0/physics_layer_0/angular_velocity = 0.0
  46. 13:0/0 = 0
  47. 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  48. 13:0/0/physics_layer_0/angular_velocity = 0.0
  49. 14:0/0 = 0
  50. 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  51. 14:0/0/physics_layer_0/angular_velocity = 0.0
  52. 15:0/0 = 0
  53. 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  54. 15:0/0/physics_layer_0/angular_velocity = 0.0
  55. 0:1/0 = 0
  56. 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  57. 0:1/0/physics_layer_0/angular_velocity = 0.0
  58. 1:1/0 = 0
  59. 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  60. 1:1/0/physics_layer_0/angular_velocity = 0.0
  61. 2:1/0 = 0
  62. 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  63. 2:1/0/physics_layer_0/angular_velocity = 0.0
  64. 3:1/0 = 0
  65. 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  66. 3:1/0/physics_layer_0/angular_velocity = 0.0
  67. 4:1/0 = 0
  68. 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  69. 4:1/0/physics_layer_0/angular_velocity = 0.0
  70. 5:1/0 = 0
  71. 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  72. 5:1/0/physics_layer_0/angular_velocity = 0.0
  73. 6:1/0 = 0
  74. 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  75. 6:1/0/physics_layer_0/angular_velocity = 0.0
  76. 7:1/0 = 0
  77. 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  78. 7:1/0/physics_layer_0/angular_velocity = 0.0
  79. 8:1/0 = 0
  80. 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  81. 8:1/0/physics_layer_0/angular_velocity = 0.0
  82. 9:1/0 = 0
  83. 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  84. 9:1/0/physics_layer_0/angular_velocity = 0.0
  85. 10:1/0 = 0
  86. 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  87. 10:1/0/physics_layer_0/angular_velocity = 0.0
  88. 11:1/0 = 0
  89. 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  90. 11:1/0/physics_layer_0/angular_velocity = 0.0
  91. 12:1/0 = 0
  92. 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  93. 12:1/0/physics_layer_0/angular_velocity = 0.0
  94. 13:1/0 = 0
  95. 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  96. 13:1/0/physics_layer_0/angular_velocity = 0.0
  97. 14:1/0 = 0
  98. 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  99. 14:1/0/physics_layer_0/angular_velocity = 0.0
  100. 15:1/0 = 0
  101. 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  102. 15:1/0/physics_layer_0/angular_velocity = 0.0
  103. 0:2/0 = 0
  104. 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  105. 0:2/0/physics_layer_0/angular_velocity = 0.0
  106. 1:2/0 = 0
  107. 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  108. 1:2/0/physics_layer_0/angular_velocity = 0.0
  109. 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  110. 2:2/0 = 0
  111. 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  112. 2:2/0/physics_layer_0/angular_velocity = 0.0
  113. 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  114. 3:2/0 = 0
  115. 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  116. 3:2/0/physics_layer_0/angular_velocity = 0.0
  117. 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  118. 4:2/0 = 0
  119. 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  120. 4:2/0/physics_layer_0/angular_velocity = 0.0
  121. 5:2/0 = 0
  122. 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  123. 5:2/0/physics_layer_0/angular_velocity = 0.0
  124. 6:2/0 = 0
  125. 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  126. 6:2/0/physics_layer_0/angular_velocity = 0.0
  127. 7:2/0 = 0
  128. 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  129. 7:2/0/physics_layer_0/angular_velocity = 0.0
  130. 8:2/0 = 0
  131. 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  132. 8:2/0/physics_layer_0/angular_velocity = 0.0
  133. 9:2/0 = 0
  134. 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  135. 9:2/0/physics_layer_0/angular_velocity = 0.0
  136. 10:2/0 = 0
  137. 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  138. 10:2/0/physics_layer_0/angular_velocity = 0.0
  139. 11:2/0 = 0
  140. 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  141. 11:2/0/physics_layer_0/angular_velocity = 0.0
  142. 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  143. 12:2/0 = 0
  144. 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  145. 12:2/0/physics_layer_0/angular_velocity = 0.0
  146. 13:2/0 = 0
  147. 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  148. 13:2/0/physics_layer_0/angular_velocity = 0.0
  149. 13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  150. 14:2/0 = 0
  151. 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  152. 14:2/0/physics_layer_0/angular_velocity = 0.0
  153. 15:2/0 = 0
  154. 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  155. 15:2/0/physics_layer_0/angular_velocity = 0.0
  156. 0:3/0 = 0
  157. 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  158. 0:3/0/physics_layer_0/angular_velocity = 0.0
  159. 1:3/0 = 0
  160. 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  161. 1:3/0/physics_layer_0/angular_velocity = 0.0
  162. 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  163. 2:3/0 = 0
  164. 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  165. 2:3/0/physics_layer_0/angular_velocity = 0.0
  166. 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  167. 3:3/0 = 0
  168. 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  169. 3:3/0/physics_layer_0/angular_velocity = 0.0
  170. 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  171. 4:3/0 = 0
  172. 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  173. 4:3/0/physics_layer_0/angular_velocity = 0.0
  174. 5:3/0 = 0
  175. 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  176. 5:3/0/physics_layer_0/angular_velocity = 0.0
  177. 6:3/0 = 0
  178. 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  179. 6:3/0/physics_layer_0/angular_velocity = 0.0
  180. 7:3/0 = 0
  181. 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  182. 7:3/0/physics_layer_0/angular_velocity = 0.0
  183. 8:3/0 = 0
  184. 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  185. 8:3/0/physics_layer_0/angular_velocity = 0.0
  186. 9:3/0 = 0
  187. 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  188. 9:3/0/physics_layer_0/angular_velocity = 0.0
  189. 10:3/0 = 0
  190. 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  191. 10:3/0/physics_layer_0/angular_velocity = 0.0
  192. 11:3/0 = 0
  193. 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  194. 11:3/0/physics_layer_0/angular_velocity = 0.0
  195. 12:3/0 = 0
  196. 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  197. 12:3/0/physics_layer_0/angular_velocity = 0.0
  198. 13:3/0 = 0
  199. 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  200. 13:3/0/physics_layer_0/angular_velocity = 0.0
  201. 14:3/0 = 0
  202. 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  203. 14:3/0/physics_layer_0/angular_velocity = 0.0
  204. 15:3/0 = 0
  205. 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  206. 15:3/0/physics_layer_0/angular_velocity = 0.0
  207. 0:4/0 = 0
  208. 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  209. 0:4/0/physics_layer_0/angular_velocity = 0.0
  210. 1:4/0 = 0
  211. 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  212. 1:4/0/physics_layer_0/angular_velocity = 0.0
  213. 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  214. 2:4/0 = 0
  215. 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  216. 2:4/0/physics_layer_0/angular_velocity = 0.0
  217. 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  218. 3:4/0 = 0
  219. 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  220. 3:4/0/physics_layer_0/angular_velocity = 0.0
  221. 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  222. 4:4/0 = 0
  223. 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  224. 4:4/0/physics_layer_0/angular_velocity = 0.0
  225. 5:4/0 = 0
  226. 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  227. 5:4/0/physics_layer_0/angular_velocity = 0.0
  228. 6:4/0 = 0
  229. 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  230. 6:4/0/physics_layer_0/angular_velocity = 0.0
  231. 7:4/0 = 0
  232. 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  233. 7:4/0/physics_layer_0/angular_velocity = 0.0
  234. 8:4/0 = 0
  235. 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  236. 8:4/0/physics_layer_0/angular_velocity = 0.0
  237. 9:4/0 = 0
  238. 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  239. 9:4/0/physics_layer_0/angular_velocity = 0.0
  240. 10:4/0 = 0
  241. 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  242. 10:4/0/physics_layer_0/angular_velocity = 0.0
  243. 11:4/0 = 0
  244. 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  245. 11:4/0/physics_layer_0/angular_velocity = 0.0
  246. 12:4/0 = 0
  247. 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  248. 12:4/0/physics_layer_0/angular_velocity = 0.0
  249. 13:4/0 = 0
  250. 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  251. 13:4/0/physics_layer_0/angular_velocity = 0.0
  252. 14:4/0 = 0
  253. 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  254. 14:4/0/physics_layer_0/angular_velocity = 0.0
  255. 15:4/0 = 0
  256. 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  257. 15:4/0/physics_layer_0/angular_velocity = 0.0
  258. 0:5/0 = 0
  259. 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  260. 0:5/0/physics_layer_0/angular_velocity = 0.0
  261. 1:5/0 = 0
  262. 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  263. 1:5/0/physics_layer_0/angular_velocity = 0.0
  264. 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  265. 2:5/0 = 0
  266. 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  267. 2:5/0/physics_layer_0/angular_velocity = 0.0
  268. 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  269. 3:5/0 = 0
  270. 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  271. 3:5/0/physics_layer_0/angular_velocity = 0.0
  272. 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  273. 4:5/0 = 0
  274. 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  275. 4:5/0/physics_layer_0/angular_velocity = 0.0
  276. 5:5/0 = 0
  277. 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  278. 5:5/0/physics_layer_0/angular_velocity = 0.0
  279. 6:5/0 = 0
  280. 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  281. 6:5/0/physics_layer_0/angular_velocity = 0.0
  282. 7:5/0 = 0
  283. 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  284. 7:5/0/physics_layer_0/angular_velocity = 0.0
  285. 8:5/0 = 0
  286. 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  287. 8:5/0/physics_layer_0/angular_velocity = 0.0
  288. 9:5/0 = 0
  289. 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  290. 9:5/0/physics_layer_0/angular_velocity = 0.0
  291. 10:5/0 = 0
  292. 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  293. 10:5/0/physics_layer_0/angular_velocity = 0.0
  294. 11:5/0 = 0
  295. 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  296. 11:5/0/physics_layer_0/angular_velocity = 0.0
  297. 12:5/0 = 0
  298. 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  299. 12:5/0/physics_layer_0/angular_velocity = 0.0
  300. 13:5/0 = 0
  301. 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  302. 13:5/0/physics_layer_0/angular_velocity = 0.0
  303. 14:5/0 = 0
  304. 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  305. 14:5/0/physics_layer_0/angular_velocity = 0.0
  306. 15:5/0 = 0
  307. 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  308. 15:5/0/physics_layer_0/angular_velocity = 0.0
  309. 0:6/0 = 0
  310. 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  311. 0:6/0/physics_layer_0/angular_velocity = 0.0
  312. 1:6/0 = 0
  313. 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  314. 1:6/0/physics_layer_0/angular_velocity = 0.0
  315. 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  316. 2:6/0 = 0
  317. 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  318. 2:6/0/physics_layer_0/angular_velocity = 0.0
  319. 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  320. 3:6/0 = 0
  321. 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  322. 3:6/0/physics_layer_0/angular_velocity = 0.0
  323. 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  324. 4:6/0 = 0
  325. 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  326. 4:6/0/physics_layer_0/angular_velocity = 0.0
  327. 5:6/0 = 0
  328. 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  329. 5:6/0/physics_layer_0/angular_velocity = 0.0
  330. 6:6/0 = 0
  331. 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  332. 6:6/0/physics_layer_0/angular_velocity = 0.0
  333. 7:6/0 = 0
  334. 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  335. 7:6/0/physics_layer_0/angular_velocity = 0.0
  336. 8:6/0 = 0
  337. 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  338. 8:6/0/physics_layer_0/angular_velocity = 0.0
  339. 9:6/0 = 0
  340. 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  341. 9:6/0/physics_layer_0/angular_velocity = 0.0
  342. 10:6/0 = 0
  343. 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  344. 10:6/0/physics_layer_0/angular_velocity = 0.0
  345. 11:6/0 = 0
  346. 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  347. 11:6/0/physics_layer_0/angular_velocity = 0.0
  348. 12:6/0 = 0
  349. 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  350. 12:6/0/physics_layer_0/angular_velocity = 0.0
  351. 13:6/0 = 0
  352. 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  353. 13:6/0/physics_layer_0/angular_velocity = 0.0
  354. 14:6/0 = 0
  355. 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  356. 14:6/0/physics_layer_0/angular_velocity = 0.0
  357. 15:6/0 = 0
  358. 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  359. 15:6/0/physics_layer_0/angular_velocity = 0.0
  360. 0:7/0 = 0
  361. 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  362. 0:7/0/physics_layer_0/angular_velocity = 0.0
  363. 1:7/0 = 0
  364. 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  365. 1:7/0/physics_layer_0/angular_velocity = 0.0
  366. 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  367. 2:7/0 = 0
  368. 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  369. 2:7/0/physics_layer_0/angular_velocity = 0.0
  370. 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  371. 3:7/0 = 0
  372. 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  373. 3:7/0/physics_layer_0/angular_velocity = 0.0
  374. 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  375. 4:7/0 = 0
  376. 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  377. 4:7/0/physics_layer_0/angular_velocity = 0.0
  378. 5:7/0 = 0
  379. 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  380. 5:7/0/physics_layer_0/angular_velocity = 0.0
  381. 6:7/0 = 0
  382. 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  383. 6:7/0/physics_layer_0/angular_velocity = 0.0
  384. 7:7/0 = 0
  385. 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  386. 7:7/0/physics_layer_0/angular_velocity = 0.0
  387. 8:7/0 = 0
  388. 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  389. 8:7/0/physics_layer_0/angular_velocity = 0.0
  390. 9:7/0 = 0
  391. 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  392. 9:7/0/physics_layer_0/angular_velocity = 0.0
  393. 10:7/0 = 0
  394. 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  395. 10:7/0/physics_layer_0/angular_velocity = 0.0
  396. 11:7/0 = 0
  397. 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  398. 11:7/0/physics_layer_0/angular_velocity = 0.0
  399. 12:7/0 = 0
  400. 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  401. 12:7/0/physics_layer_0/angular_velocity = 0.0
  402. 13:7/0 = 0
  403. 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  404. 13:7/0/physics_layer_0/angular_velocity = 0.0
  405. 14:7/0 = 0
  406. 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  407. 14:7/0/physics_layer_0/angular_velocity = 0.0
  408. 15:7/0 = 0
  409. 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  410. 15:7/0/physics_layer_0/angular_velocity = 0.0
  411. 0:8/0 = 0
  412. 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  413. 0:8/0/physics_layer_0/angular_velocity = 0.0
  414. 1:8/0 = 0
  415. 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  416. 1:8/0/physics_layer_0/angular_velocity = 0.0
  417. 2:8/0 = 0
  418. 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  419. 2:8/0/physics_layer_0/angular_velocity = 0.0
  420. 3:8/0 = 0
  421. 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  422. 3:8/0/physics_layer_0/angular_velocity = 0.0
  423. 4:8/0 = 0
  424. 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  425. 4:8/0/physics_layer_0/angular_velocity = 0.0
  426. 5:8/0 = 0
  427. 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  428. 5:8/0/physics_layer_0/angular_velocity = 0.0
  429. 6:8/0 = 0
  430. 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  431. 6:8/0/physics_layer_0/angular_velocity = 0.0
  432. 7:8/0 = 0
  433. 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  434. 7:8/0/physics_layer_0/angular_velocity = 0.0
  435. 8:8/0 = 0
  436. 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  437. 8:8/0/physics_layer_0/angular_velocity = 0.0
  438. 9:8/0 = 0
  439. 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  440. 9:8/0/physics_layer_0/angular_velocity = 0.0
  441. 10:8/0 = 0
  442. 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  443. 10:8/0/physics_layer_0/angular_velocity = 0.0
  444. 11:8/0 = 0
  445. 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  446. 11:8/0/physics_layer_0/angular_velocity = 0.0
  447. 12:8/0 = 0
  448. 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  449. 12:8/0/physics_layer_0/angular_velocity = 0.0
  450. 13:8/0 = 0
  451. 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  452. 13:8/0/physics_layer_0/angular_velocity = 0.0
  453. 14:8/0 = 0
  454. 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  455. 14:8/0/physics_layer_0/angular_velocity = 0.0
  456. 15:8/0 = 0
  457. 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  458. 15:8/0/physics_layer_0/angular_velocity = 0.0
  459. 0:9/0 = 0
  460. 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  461. 0:9/0/physics_layer_0/angular_velocity = 0.0
  462. 1:9/0 = 0
  463. 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  464. 1:9/0/physics_layer_0/angular_velocity = 0.0
  465. 2:9/0 = 0
  466. 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  467. 2:9/0/physics_layer_0/angular_velocity = 0.0
  468. 3:9/0 = 0
  469. 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  470. 3:9/0/physics_layer_0/angular_velocity = 0.0
  471. 4:9/0 = 0
  472. 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  473. 4:9/0/physics_layer_0/angular_velocity = 0.0
  474. 5:9/0 = 0
  475. 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  476. 5:9/0/physics_layer_0/angular_velocity = 0.0
  477. 6:9/0 = 0
  478. 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  479. 6:9/0/physics_layer_0/angular_velocity = 0.0
  480. 7:9/0 = 0
  481. 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  482. 7:9/0/physics_layer_0/angular_velocity = 0.0
  483. 10:9/0 = 0
  484. 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  485. 10:9/0/physics_layer_0/angular_velocity = 0.0
  486. 11:9/0 = 0
  487. 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  488. 11:9/0/physics_layer_0/angular_velocity = 0.0
  489. 12:9/0 = 0
  490. 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  491. 12:9/0/physics_layer_0/angular_velocity = 0.0
  492. 13:9/0 = 0
  493. 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  494. 13:9/0/physics_layer_0/angular_velocity = 0.0
  495. 14:9/0 = 0
  496. 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  497. 14:9/0/physics_layer_0/angular_velocity = 0.0
  498. 15:9/0 = 0
  499. 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  500. 15:9/0/physics_layer_0/angular_velocity = 0.0
  501. 0:10/0 = 0
  502. 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  503. 0:10/0/physics_layer_0/angular_velocity = 0.0
  504. 1:10/0 = 0
  505. 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  506. 1:10/0/physics_layer_0/angular_velocity = 0.0
  507. 2:10/0 = 0
  508. 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  509. 2:10/0/physics_layer_0/angular_velocity = 0.0
  510. 3:10/0 = 0
  511. 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  512. 3:10/0/physics_layer_0/angular_velocity = 0.0
  513. 5:10/0 = 0
  514. 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  515. 5:10/0/physics_layer_0/angular_velocity = 0.0
  516. 6:10/0 = 0
  517. 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  518. 6:10/0/physics_layer_0/angular_velocity = 0.0
  519. 7:10/0 = 0
  520. 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  521. 7:10/0/physics_layer_0/angular_velocity = 0.0
  522. 13:10/0 = 0
  523. 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  524. 13:10/0/physics_layer_0/angular_velocity = 0.0
  525. 14:10/0 = 0
  526. 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  527. 14:10/0/physics_layer_0/angular_velocity = 0.0
  528. 15:10/0 = 0
  529. 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  530. 15:10/0/physics_layer_0/angular_velocity = 0.0
  531. 0:11/0 = 0
  532. 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  533. 0:11/0/physics_layer_0/angular_velocity = 0.0
  534. 1:11/0 = 0
  535. 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  536. 1:11/0/physics_layer_0/angular_velocity = 0.0
  537. 2:11/0 = 0
  538. 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  539. 2:11/0/physics_layer_0/angular_velocity = 0.0
  540. 3:11/0 = 0
  541. 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  542. 3:11/0/physics_layer_0/angular_velocity = 0.0
  543. 4:11/0 = 0
  544. 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  545. 4:11/0/physics_layer_0/angular_velocity = 0.0
  546. 13:11/0 = 0
  547. 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  548. 13:11/0/physics_layer_0/angular_velocity = 0.0
  549. 14:11/0 = 0
  550. 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  551. 14:11/0/physics_layer_0/angular_velocity = 0.0
  552. 15:11/0 = 0
  553. 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  554. 15:11/0/physics_layer_0/angular_velocity = 0.0
  555.  
  556. [resource]
  557. physics_layer_0/collision_layer = 1
  558. physics_layer_0/collision_mask = 0
  559. sources/1 = SubResource("TileSetAtlasSource_rkmbu")