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DungeonShooting / DungeonShooting_Godot / src / game / SignNames.cs
  1.  
  2. /// <summary>
  3. /// 标记名称
  4. /// </summary>
  5. public class SignNames
  6. {
  7. /// <summary>
  8. /// Ai 对武器的标记名称, 一旦有该标记, Ai AiFindAmmoState 状态下寻找可用武器将忽略该武器
  9. /// </summary>
  10. public const string AiFindWeaponSign = "AiFindWeaponSign";
  11. }