- [gd_scene load_steps=19 format=3 uid="uid://nfx3lhkdhv6a"]
-
- [ext_resource type="Script" path="res://src/game/effects/enemy/EnemyDead0002.cs" id="1_ghu6a"]
- [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_q163q"]
- [ext_resource type="Texture2D" uid="uid://x3tjqgdgp43n" path="res://resource/sprite/role/enemy0002/Enemy0002_dead.png" id="3_l0kbp"]
- [ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/common/Smoke.png" id="4_2wygu"]
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_s1mj2"]
- resource_local_to_scene = true
- shader = ExtResource("2_q163q")
- shader_parameter/blend = Color(0, 0, 0, 0.470588)
- shader_parameter/schedule = 1.0
- shader_parameter/modulate = Color(1, 1, 1, 1)
- shader_parameter/show_outline = true
- shader_parameter/outline_color = Color(0, 0, 0, 1)
- shader_parameter/outline_rainbow = false
- shader_parameter/outline_use_blend = true
- shader_parameter/grey = 0.0
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_08fn3"]
- resource_local_to_scene = true
- shader = ExtResource("2_q163q")
- shader_parameter/blend = Color(1, 1, 1, 1)
- shader_parameter/schedule = 0.0
- shader_parameter/modulate = Color(1, 1, 1, 1)
- shader_parameter/show_outline = true
- shader_parameter/outline_color = Color(0, 0, 0, 1)
- shader_parameter/outline_rainbow = false
- shader_parameter/outline_use_blend = true
- shader_parameter/grey = 0.0
-
- [sub_resource type="AtlasTexture" id="AtlasTexture_ag5h2"]
- atlas = ExtResource("3_l0kbp")
- region = Rect2(0, 0, 32, 32)
-
- [sub_resource type="AtlasTexture" id="AtlasTexture_toly3"]
- atlas = ExtResource("3_l0kbp")
- region = Rect2(32, 0, 32, 32)
-
- [sub_resource type="AtlasTexture" id="AtlasTexture_bqash"]
- atlas = ExtResource("3_l0kbp")
- region = Rect2(64, 0, 32, 32)
-
- [sub_resource type="AtlasTexture" id="AtlasTexture_lx5fo"]
- atlas = ExtResource("3_l0kbp")
- region = Rect2(96, 0, 32, 32)
-
- [sub_resource type="SpriteFrames" id="SpriteFrames_vhsqr"]
- animations = [{
- "frames": [{
- "duration": 1.0,
- "texture": SubResource("AtlasTexture_ag5h2")
- }, {
- "duration": 1.0,
- "texture": SubResource("AtlasTexture_toly3")
- }, {
- "duration": 1.0,
- "texture": SubResource("AtlasTexture_bqash")
- }, {
- "duration": 1.0,
- "texture": SubResource("AtlasTexture_lx5fo")
- }],
- "loop": false,
- "name": &"dead",
- "speed": 5.0
- }]
-
- [sub_resource type="CircleShape2D" id="CircleShape2D_0xl2q"]
- radius = 4.0
-
- [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_p3lv8"]
- particles_animation = true
- particles_anim_h_frames = 3
- particles_anim_v_frames = 1
- particles_anim_loop = false
-
- [sub_resource type="Gradient" id="Gradient_ryemi"]
- colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0.537255)
-
- [sub_resource type="GradientTexture1D" id="GradientTexture1D_orgu0"]
- gradient = SubResource("Gradient_ryemi")
-
- [sub_resource type="Curve" id="Curve_21dxk"]
- _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.177419, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.0272727), 0.0, 0.0, 0, 0]
- point_count = 3
-
- [sub_resource type="CurveTexture" id="CurveTexture_rutlp"]
- curve = SubResource("Curve_21dxk")
-
- [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ku1mm"]
- particle_flag_disable_z = true
- angle_max = 360.0
- gravity = Vector3(0, 0, 0)
- scale_min = 0.4
- scale_max = 1.5
- scale_curve = SubResource("CurveTexture_rutlp")
- color = Color(0.811765, 0.0980392, 0.0980392, 0.627451)
- color_ramp = SubResource("GradientTexture1D_orgu0")
- anim_offset_max = 1.0
-
- [node name="Effect0002" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
- collision_layer = 128
- script = ExtResource("1_ghu6a")
- AnimationName = "dead"
- AutoToGrey = true
- ShadowSprite = NodePath("ShadowSprite")
- AnimatedSprite = NodePath("AnimatedSprite")
- Collision = NodePath("Collision")
-
- [node name="ShadowSprite" type="Sprite2D" parent="."]
- z_index = -1
- material = SubResource("ShaderMaterial_s1mj2")
-
- [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
- material = SubResource("ShaderMaterial_08fn3")
- sprite_frames = SubResource("SpriteFrames_vhsqr")
- animation = &"dead"
- offset = Vector2(0, -9)
-
- [node name="Collision" type="CollisionShape2D" parent="."]
- shape = SubResource("CircleShape2D_0xl2q")
-
- [node name="GPUParticles2D" type="GPUParticles2D" parent="."]
- material = SubResource("CanvasItemMaterial_p3lv8")
- emitting = false
- process_material = SubResource("ParticleProcessMaterial_ku1mm")
- texture = ExtResource("4_2wygu")
- fixed_fps = 20