- using Godot;
-
- namespace UI.Settlement;
-
- /// <summary>
- /// 结算面板
- /// </summary>
- public partial class SettlementPanel : Settlement
- {
- public override void OnCreateUi()
- {
- S_Restart.Instance.Pressed += OnRestartClick;
- S_ToMenu.Instance.Pressed += OnBackClick;
-
- if (GameApplication.Instance.DungeonManager.IsEditorMode) //在编辑器模式下打开的Ui
- {
- S_ToMenu.Instance.Text = "返回编辑器";
- }
- }
-
- //重新开始
- private void OnRestartClick()
- {
- Destroy();
- if (GameApplication.Instance.DungeonManager.IsEditorMode) //在编辑器模式下打开的Ui
- {
- EditorPlayManager.Restart();
- }
- else //正常重新开始
- {
- UiManager.Open_Loading();
- GameApplication.Instance.DungeonManager.RestartDungeon(false, GameApplication.Instance.DungeonConfig, () =>
- {
- UiManager.Destroy_Loading();
- });
- }
- }
-
- //回到上一级
- private void OnBackClick()
- {
- Destroy();
- if (GameApplication.Instance.DungeonManager.IsEditorMode) //在编辑器模式下打开的Ui
- {
- EditorPlayManager.Exit();
- }
- else //正常关闭Ui, 回到大厅
- {
- UiManager.Open_Loading();
- GameApplication.Instance.DungeonManager.ExitDungeon(false, () =>
- {
- GameApplication.Instance.DungeonManager.LoadHall(() =>
- {
- UiManager.Destroy_Loading();
- });
- });
- }
- }
-
- }