namespace UI.Loading; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class Loading : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: Loading.ColorRect /// </summary> public Loading_ColorRect L_ColorRect { get { if (_L_ColorRect == null) _L_ColorRect = new Loading_ColorRect(GetNodeOrNull<Godot.ColorRect>("ColorRect")); return _L_ColorRect; } } private Loading_ColorRect _L_ColorRect; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Loading.Label /// </summary> public Loading_Label L_Label { get { if (_L_Label == null) _L_Label = new Loading_Label(GetNodeOrNull<Godot.Label>("Label")); return _L_Label; } } private Loading_Label _L_Label; public Loading() : base(nameof(Loading)) { } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: Loading.ColorRect /// </summary> public class Loading_ColorRect : IUiNode<Godot.ColorRect, Loading_ColorRect> { public Loading_ColorRect(Godot.ColorRect node) : base(node) { } public override Loading_ColorRect Clone() => new ((Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Loading.Label /// </summary> public class Loading_Label : IUiNode<Godot.Label, Loading_Label> { public Loading_Label(Godot.Label node) : base(node) { } public override Loading_Label Clone() => new ((Godot.Label)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.Loading.LoadingPanel"/>, 节点路径: Loading.ColorRect /// </summary> public Loading_ColorRect S_ColorRect => L_ColorRect; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.Loading.LoadingPanel"/>, 节点路径: Loading.Label /// </summary> public Loading_Label S_Label => L_Label; }