namespace UI.Main; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class Main : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Main.Title /// </summary> public Main_Title L_Title { get { if (_L_Title == null) _L_Title = new Main_Title(GetNodeOrNull<Godot.Label>("Title")); return _L_Title; } } private Main_Title _L_Title; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Main.ButtonList /// </summary> public Main_ButtonList L_ButtonList { get { if (_L_ButtonList == null) _L_ButtonList = new Main_ButtonList(GetNodeOrNull<Godot.VBoxContainer>("ButtonList")); return _L_ButtonList; } } private Main_ButtonList _L_ButtonList; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Main.Version /// </summary> public Main_Version L_Version { get { if (_L_Version == null) _L_Version = new Main_Version(GetNodeOrNull<Godot.Label>("Version")); return _L_Version; } } private Main_Version _L_Version; public Main() : base(nameof(Main)) { } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Main.Title /// </summary> public class Main_Title : IUiNode<Godot.Label, Main_Title> { public Main_Title(Godot.Label node) : base(node) { } public override Main_Title Clone() => new ((Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: Main.ButtonList.Start /// </summary> public class Main_Start : IUiNode<Godot.Button, Main_Start> { public Main_Start(Godot.Button node) : base(node) { } public override Main_Start Clone() => new ((Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: Main.ButtonList.Tools /// </summary> public class Main_Tools : IUiNode<Godot.Button, Main_Tools> { public Main_Tools(Godot.Button node) : base(node) { } public override Main_Tools Clone() => new ((Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: Main.ButtonList.Setting /// </summary> public class Main_Setting : IUiNode<Godot.Button, Main_Setting> { public Main_Setting(Godot.Button node) : base(node) { } public override Main_Setting Clone() => new ((Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: Main.ButtonList.Exit /// </summary> public class Main_Exit : IUiNode<Godot.Button, Main_Exit> { public Main_Exit(Godot.Button node) : base(node) { } public override Main_Exit Clone() => new ((Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: Main.ButtonList /// </summary> public class Main_ButtonList : IUiNode<Godot.VBoxContainer, Main_ButtonList> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Main.Start /// </summary> public Main_Start L_Start { get { if (_L_Start == null) _L_Start = new Main_Start(Instance.GetNodeOrNull<Godot.Button>("Start")); return _L_Start; } } private Main_Start _L_Start; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Main.Tools /// </summary> public Main_Tools L_Tools { get { if (_L_Tools == null) _L_Tools = new Main_Tools(Instance.GetNodeOrNull<Godot.Button>("Tools")); return _L_Tools; } } private Main_Tools _L_Tools; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Main.Setting /// </summary> public Main_Setting L_Setting { get { if (_L_Setting == null) _L_Setting = new Main_Setting(Instance.GetNodeOrNull<Godot.Button>("Setting")); return _L_Setting; } } private Main_Setting _L_Setting; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Main.Exit /// </summary> public Main_Exit L_Exit { get { if (_L_Exit == null) _L_Exit = new Main_Exit(Instance.GetNodeOrNull<Godot.Button>("Exit")); return _L_Exit; } } private Main_Exit _L_Exit; public Main_ButtonList(Godot.VBoxContainer node) : base(node) { } public override Main_ButtonList Clone() => new ((Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Main.Version /// </summary> public class Main_Version : IUiNode<Godot.Label, Main_Version> { public Main_Version(Godot.Label node) : base(node) { } public override Main_Version Clone() => new ((Godot.Label)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.Main.MainPanel"/>, 节点路径: Main.Title /// </summary> public Main_Title S_Title => L_Title; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Main.ButtonList.Start /// </summary> public Main_Start S_Start => L_ButtonList.L_Start; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Main.ButtonList.Tools /// </summary> public Main_Tools S_Tools => L_ButtonList.L_Tools; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Main.ButtonList.Setting /// </summary> public Main_Setting S_Setting => L_ButtonList.L_Setting; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Main.ButtonList.Exit /// </summary> public Main_Exit S_Exit => L_ButtonList.L_Exit; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.Main.MainPanel"/>, 节点路径: Main.ButtonList /// </summary> public Main_ButtonList S_ButtonList => L_ButtonList; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.Main.MainPanel"/>, 节点路径: Main.Version /// </summary> public Main_Version S_Version => L_Version; }