- namespace UI.Settlement;
-
- /// <summary>
- /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
- /// </summary>
- public abstract partial class Settlement : UiBase
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: Settlement.Bg
- /// </summary>
- public Settlement_Bg L_Bg
- {
- get
- {
- if (_L_Bg == null) _L_Bg = new Settlement_Bg(GetNodeOrNull<Godot.ColorRect>("Bg"));
- return _L_Bg;
- }
- }
- private Settlement_Bg _L_Bg;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Settlement.Title
- /// </summary>
- public Settlement_Title L_Title
- {
- get
- {
- if (_L_Title == null) _L_Title = new Settlement_Title(GetNodeOrNull<Godot.Label>("Title"));
- return _L_Title;
- }
- }
- private Settlement_Title _L_Title;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Settlement.ButtonList
- /// </summary>
- public Settlement_ButtonList L_ButtonList
- {
- get
- {
- if (_L_ButtonList == null) _L_ButtonList = new Settlement_ButtonList(GetNodeOrNull<Godot.VBoxContainer>("ButtonList"));
- return _L_ButtonList;
- }
- }
- private Settlement_ButtonList _L_ButtonList;
-
-
- public Settlement() : base(nameof(Settlement))
- {
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ColorRect"/>, 路径: Settlement.Bg
- /// </summary>
- public class Settlement_Bg : IUiNode<Godot.ColorRect, Settlement_Bg>
- {
- public Settlement_Bg(Godot.ColorRect node) : base(node) { }
- public override Settlement_Bg Clone() => new ((Godot.ColorRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Settlement.Title
- /// </summary>
- public class Settlement_Title : IUiNode<Godot.Label, Settlement_Title>
- {
- public Settlement_Title(Godot.Label node) : base(node) { }
- public override Settlement_Title Clone() => new ((Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: Settlement.ButtonList.Restart
- /// </summary>
- public class Settlement_Restart : IUiNode<Godot.Button, Settlement_Restart>
- {
- public Settlement_Restart(Godot.Button node) : base(node) { }
- public override Settlement_Restart Clone() => new ((Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: Settlement.ButtonList.ToMenu
- /// </summary>
- public class Settlement_ToMenu : IUiNode<Godot.Button, Settlement_ToMenu>
- {
- public Settlement_ToMenu(Godot.Button node) : base(node) { }
- public override Settlement_ToMenu Clone() => new ((Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: Settlement.ButtonList
- /// </summary>
- public class Settlement_ButtonList : IUiNode<Godot.VBoxContainer, Settlement_ButtonList>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Settlement.Restart
- /// </summary>
- public Settlement_Restart L_Restart
- {
- get
- {
- if (_L_Restart == null) _L_Restart = new Settlement_Restart(Instance.GetNodeOrNull<Godot.Button>("Restart"));
- return _L_Restart;
- }
- }
- private Settlement_Restart _L_Restart;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Settlement.ToMenu
- /// </summary>
- public Settlement_ToMenu L_ToMenu
- {
- get
- {
- if (_L_ToMenu == null) _L_ToMenu = new Settlement_ToMenu(Instance.GetNodeOrNull<Godot.Button>("ToMenu"));
- return _L_ToMenu;
- }
- }
- private Settlement_ToMenu _L_ToMenu;
-
- public Settlement_ButtonList(Godot.VBoxContainer node) : base(node) { }
- public override Settlement_ButtonList Clone() => new ((Godot.VBoxContainer)Instance.Duplicate());
- }
-
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.Settlement.SettlementPanel"/>, 节点路径: Settlement.Bg
- /// </summary>
- public Settlement_Bg S_Bg => L_Bg;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.Settlement.SettlementPanel"/>, 节点路径: Settlement.Title
- /// </summary>
- public Settlement_Title S_Title => L_Title;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Settlement.ButtonList.Restart
- /// </summary>
- public Settlement_Restart S_Restart => L_ButtonList.L_Restart;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Settlement.ButtonList.ToMenu
- /// </summary>
- public Settlement_ToMenu S_ToMenu => L_ButtonList.L_ToMenu;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.Settlement.SettlementPanel"/>, 节点路径: Settlement.ButtonList
- /// </summary>
- public Settlement_ButtonList S_ButtonList => L_ButtonList;
-
- }