namespace UI.Setting; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class Setting : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: Setting.ColorRect /// </summary> public ColorRect L_ColorRect { get { if (_L_ColorRect == null) _L_ColorRect = new ColorRect((SettingPanel)this, GetNode<Godot.ColorRect>("ColorRect")); return _L_ColorRect; } } private ColorRect _L_ColorRect; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.Back /// </summary> public Back L_Back { get { if (_L_Back == null) _L_Back = new Back((SettingPanel)this, GetNode<Godot.Button>("Back")); return _L_Back; } } private Back _L_Back; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.Title /// </summary> public Title L_Title { get { if (_L_Title == null) _L_Title = new Title((SettingPanel)this, GetNode<Godot.Label>("Title")); return _L_Title; } } private Title _L_Title; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: Setting.ScrollContainer /// </summary> public ScrollContainer L_ScrollContainer { get { if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer((SettingPanel)this, GetNode<Godot.ScrollContainer>("ScrollContainer")); return _L_ScrollContainer; } } private ScrollContainer _L_ScrollContainer; public Setting() : base(nameof(Setting)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: Setting.ColorRect /// </summary> public class ColorRect : UiNode<SettingPanel, Godot.ColorRect, ColorRect> { public ColorRect(SettingPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override ColorRect Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: Setting.Back /// </summary> public class Back : UiNode<SettingPanel, Godot.Button, Back> { public Back(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override Back Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.Title /// </summary> public class Title : UiNode<SettingPanel, Godot.Label, Title> { public Title(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Title Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: Setting.ScrollContainer.SettingMenu.VideoItem /// </summary> public class VideoItem : UiNode<SettingPanel, Godot.Button, VideoItem> { public VideoItem(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override VideoItem Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: Setting.ScrollContainer.SettingMenu.InputItem /// </summary> public class InputItem : UiNode<SettingPanel, Godot.Button, InputItem> { public InputItem(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override InputItem Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: Setting.ScrollContainer.SettingMenu /// </summary> public class SettingMenu : UiNode<SettingPanel, Godot.VBoxContainer, SettingMenu> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.VideoItem /// </summary> public VideoItem L_VideoItem { get { if (_L_VideoItem == null) _L_VideoItem = new VideoItem(UiPanel, Instance.GetNode<Godot.Button>("VideoItem")); return _L_VideoItem; } } private VideoItem _L_VideoItem; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.InputItem /// </summary> public InputItem L_InputItem { get { if (_L_InputItem == null) _L_InputItem = new InputItem(UiPanel, Instance.GetNode<Godot.Button>("InputItem")); return _L_InputItem; } } private InputItem _L_InputItem; public SettingMenu(SettingPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override SettingMenu Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.VideoSetting.FullScreen.Name /// </summary> public class Name : UiNode<SettingPanel, Godot.Label, Name> { public Name(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Name Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.CheckBox"/>, 路径: Setting.ScrollContainer.VideoSetting.FullScreen.CheckBox /// </summary> public class CheckBox : UiNode<SettingPanel, Godot.CheckBox, CheckBox> { public CheckBox(SettingPanel uiPanel, Godot.CheckBox node) : base(uiPanel, node) { } public override CheckBox Clone() => new (UiPanel, (Godot.CheckBox)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.VideoSetting.FullScreen /// </summary> public class FullScreen : UiNode<SettingPanel, Godot.HBoxContainer, FullScreen> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.VideoSetting.Name /// </summary> public Name L_Name { get { if (_L_Name == null) _L_Name = new Name(UiPanel, Instance.GetNode<Godot.Label>("Name")); return _L_Name; } } private Name _L_Name; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.CheckBox"/>, 节点路径: Setting.ScrollContainer.VideoSetting.CheckBox /// </summary> public CheckBox L_CheckBox { get { if (_L_CheckBox == null) _L_CheckBox = new CheckBox(UiPanel, Instance.GetNode<Godot.CheckBox>("CheckBox")); return _L_CheckBox; } } private CheckBox _L_CheckBox; public FullScreen(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override FullScreen Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: Setting.ScrollContainer.VideoSetting.Back /// </summary> public class Back_1 : UiNode<SettingPanel, Godot.Button, Back_1> { public Back_1(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override Back_1 Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: Setting.ScrollContainer.VideoSetting /// </summary> public class VideoSetting : UiNode<SettingPanel, Godot.VBoxContainer, VideoSetting> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.FullScreen /// </summary> public FullScreen L_FullScreen { get { if (_L_FullScreen == null) _L_FullScreen = new FullScreen(UiPanel, Instance.GetNode<Godot.HBoxContainer>("FullScreen")); return _L_FullScreen; } } private FullScreen _L_FullScreen; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.Back /// </summary> public Back_1 L_Back { get { if (_L_Back == null) _L_Back = new Back_1(UiPanel, Instance.GetNode<Godot.Button>("Back")); return _L_Back; } } private Back_1 _L_Back; public VideoSetting(SettingPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VideoSetting Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Tip /// </summary> public class Tip : UiNode<SettingPanel, Godot.Label, Tip> { public Tip(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Tip Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key.Name /// </summary> public class Name_1 : UiNode<SettingPanel, Godot.Label, Name_1> { public Name_1(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Name_1 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key.Value /// </summary> public class Value : UiNode<SettingPanel, Godot.Label, Value> { public Value(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Value Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key /// </summary> public class Key : UiNode<SettingPanel, Godot.HBoxContainer, Key> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name /// </summary> public Name_1 L_Name { get { if (_L_Name == null) _L_Name = new Name_1(UiPanel, Instance.GetNode<Godot.Label>("Name")); return _L_Name; } } private Name_1 _L_Name; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value /// </summary> public Value L_Value { get { if (_L_Value == null) _L_Value = new Value(UiPanel, Instance.GetNode<Godot.Label>("Value")); return _L_Value; } } private Value _L_Value; public Key(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override Key Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key2.Name /// </summary> public class Name_2 : UiNode<SettingPanel, Godot.Label, Name_2> { public Name_2(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Name_2 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key2.Value /// </summary> public class Value_1 : UiNode<SettingPanel, Godot.Label, Value_1> { public Value_1(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Value_1 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key2 /// </summary> public class Key2 : UiNode<SettingPanel, Godot.HBoxContainer, Key2> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name /// </summary> public Name_2 L_Name { get { if (_L_Name == null) _L_Name = new Name_2(UiPanel, Instance.GetNode<Godot.Label>("Name")); return _L_Name; } } private Name_2 _L_Name; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value /// </summary> public Value_1 L_Value { get { if (_L_Value == null) _L_Value = new Value_1(UiPanel, Instance.GetNode<Godot.Label>("Value")); return _L_Value; } } private Value_1 _L_Value; public Key2(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override Key2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key3.Name /// </summary> public class Name_3 : UiNode<SettingPanel, Godot.Label, Name_3> { public Name_3(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Name_3 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key3.Value /// </summary> public class Value_2 : UiNode<SettingPanel, Godot.Label, Value_2> { public Value_2(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Value_2 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key3 /// </summary> public class Key3 : UiNode<SettingPanel, Godot.HBoxContainer, Key3> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name /// </summary> public Name_3 L_Name { get { if (_L_Name == null) _L_Name = new Name_3(UiPanel, Instance.GetNode<Godot.Label>("Name")); return _L_Name; } } private Name_3 _L_Name; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value /// </summary> public Value_2 L_Value { get { if (_L_Value == null) _L_Value = new Value_2(UiPanel, Instance.GetNode<Godot.Label>("Value")); return _L_Value; } } private Value_2 _L_Value; public Key3(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override Key3 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key4.Name /// </summary> public class Name_4 : UiNode<SettingPanel, Godot.Label, Name_4> { public Name_4(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Name_4 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key4.Value /// </summary> public class Value_3 : UiNode<SettingPanel, Godot.Label, Value_3> { public Value_3(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Value_3 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key4 /// </summary> public class Key4 : UiNode<SettingPanel, Godot.HBoxContainer, Key4> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name /// </summary> public Name_4 L_Name { get { if (_L_Name == null) _L_Name = new Name_4(UiPanel, Instance.GetNode<Godot.Label>("Name")); return _L_Name; } } private Name_4 _L_Name; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value /// </summary> public Value_3 L_Value { get { if (_L_Value == null) _L_Value = new Value_3(UiPanel, Instance.GetNode<Godot.Label>("Value")); return _L_Value; } } private Value_3 _L_Value; public Key4(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override Key4 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key5.Name /// </summary> public class Name_5 : UiNode<SettingPanel, Godot.Label, Name_5> { public Name_5(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Name_5 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key5.Value /// </summary> public class Value_4 : UiNode<SettingPanel, Godot.Label, Value_4> { public Value_4(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Value_4 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key5 /// </summary> public class Key5 : UiNode<SettingPanel, Godot.HBoxContainer, Key5> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name /// </summary> public Name_5 L_Name { get { if (_L_Name == null) _L_Name = new Name_5(UiPanel, Instance.GetNode<Godot.Label>("Name")); return _L_Name; } } private Name_5 _L_Name; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value /// </summary> public Value_4 L_Value { get { if (_L_Value == null) _L_Value = new Value_4(UiPanel, Instance.GetNode<Godot.Label>("Value")); return _L_Value; } } private Value_4 _L_Value; public Key5(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override Key5 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key6.Name /// </summary> public class Name_6 : UiNode<SettingPanel, Godot.Label, Name_6> { public Name_6(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Name_6 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key6.Value /// </summary> public class Value_5 : UiNode<SettingPanel, Godot.Label, Value_5> { public Value_5(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Value_5 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key6 /// </summary> public class Key6 : UiNode<SettingPanel, Godot.HBoxContainer, Key6> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name /// </summary> public Name_6 L_Name { get { if (_L_Name == null) _L_Name = new Name_6(UiPanel, Instance.GetNode<Godot.Label>("Name")); return _L_Name; } } private Name_6 _L_Name; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value /// </summary> public Value_5 L_Value { get { if (_L_Value == null) _L_Value = new Value_5(UiPanel, Instance.GetNode<Godot.Label>("Value")); return _L_Value; } } private Value_5 _L_Value; public Key6(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override Key6 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key7.Name /// </summary> public class Name_7 : UiNode<SettingPanel, Godot.Label, Name_7> { public Name_7(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Name_7 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key7.Value /// </summary> public class Value_6 : UiNode<SettingPanel, Godot.Label, Value_6> { public Value_6(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Value_6 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key7 /// </summary> public class Key7 : UiNode<SettingPanel, Godot.HBoxContainer, Key7> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name /// </summary> public Name_7 L_Name { get { if (_L_Name == null) _L_Name = new Name_7(UiPanel, Instance.GetNode<Godot.Label>("Name")); return _L_Name; } } private Name_7 _L_Name; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value /// </summary> public Value_6 L_Value { get { if (_L_Value == null) _L_Value = new Value_6(UiPanel, Instance.GetNode<Godot.Label>("Value")); return _L_Value; } } private Value_6 _L_Value; public Key7(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override Key7 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key8.Name /// </summary> public class Name_8 : UiNode<SettingPanel, Godot.Label, Name_8> { public Name_8(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Name_8 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key8.Value /// </summary> public class Value_7 : UiNode<SettingPanel, Godot.Label, Value_7> { public Value_7(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Value_7 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key8 /// </summary> public class Key8 : UiNode<SettingPanel, Godot.HBoxContainer, Key8> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name /// </summary> public Name_8 L_Name { get { if (_L_Name == null) _L_Name = new Name_8(UiPanel, Instance.GetNode<Godot.Label>("Name")); return _L_Name; } } private Name_8 _L_Name; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value /// </summary> public Value_7 L_Value { get { if (_L_Value == null) _L_Value = new Value_7(UiPanel, Instance.GetNode<Godot.Label>("Value")); return _L_Value; } } private Value_7 _L_Value; public Key8(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override Key8 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key11.Name /// </summary> public class Name_9 : UiNode<SettingPanel, Godot.Label, Name_9> { public Name_9(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Name_9 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key11.Value /// </summary> public class Value_8 : UiNode<SettingPanel, Godot.Label, Value_8> { public Value_8(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Value_8 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key11 /// </summary> public class Key11 : UiNode<SettingPanel, Godot.HBoxContainer, Key11> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name /// </summary> public Name_9 L_Name { get { if (_L_Name == null) _L_Name = new Name_9(UiPanel, Instance.GetNode<Godot.Label>("Name")); return _L_Name; } } private Name_9 _L_Name; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value /// </summary> public Value_8 L_Value { get { if (_L_Value == null) _L_Value = new Value_8(UiPanel, Instance.GetNode<Godot.Label>("Value")); return _L_Value; } } private Value_8 _L_Value; public Key11(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override Key11 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key9.Name /// </summary> public class Name_10 : UiNode<SettingPanel, Godot.Label, Name_10> { public Name_10(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Name_10 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key9.Value /// </summary> public class Value_9 : UiNode<SettingPanel, Godot.Label, Value_9> { public Value_9(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Value_9 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key9 /// </summary> public class Key9 : UiNode<SettingPanel, Godot.HBoxContainer, Key9> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name /// </summary> public Name_10 L_Name { get { if (_L_Name == null) _L_Name = new Name_10(UiPanel, Instance.GetNode<Godot.Label>("Name")); return _L_Name; } } private Name_10 _L_Name; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value /// </summary> public Value_9 L_Value { get { if (_L_Value == null) _L_Value = new Value_9(UiPanel, Instance.GetNode<Godot.Label>("Value")); return _L_Value; } } private Value_9 _L_Value; public Key9(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override Key9 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key10.Name /// </summary> public class Name_11 : UiNode<SettingPanel, Godot.Label, Name_11> { public Name_11(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Name_11 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key10.Value /// </summary> public class Value_10 : UiNode<SettingPanel, Godot.Label, Value_10> { public Value_10(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Value_10 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key10 /// </summary> public class Key10 : UiNode<SettingPanel, Godot.HBoxContainer, Key10> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name /// </summary> public Name_11 L_Name { get { if (_L_Name == null) _L_Name = new Name_11(UiPanel, Instance.GetNode<Godot.Label>("Name")); return _L_Name; } } private Name_11 _L_Name; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value /// </summary> public Value_10 L_Value { get { if (_L_Value == null) _L_Value = new Value_10(UiPanel, Instance.GetNode<Godot.Label>("Value")); return _L_Value; } } private Value_10 _L_Value; public Key10(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override Key10 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key12.Name /// </summary> public class Name_12 : UiNode<SettingPanel, Godot.Label, Name_12> { public Name_12(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Name_12 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key12.Value /// </summary> public class Value_11 : UiNode<SettingPanel, Godot.Label, Value_11> { public Value_11(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Value_11 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key12 /// </summary> public class Key12 : UiNode<SettingPanel, Godot.HBoxContainer, Key12> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name /// </summary> public Name_12 L_Name { get { if (_L_Name == null) _L_Name = new Name_12(UiPanel, Instance.GetNode<Godot.Label>("Name")); return _L_Name; } } private Name_12 _L_Name; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value /// </summary> public Value_11 L_Value { get { if (_L_Value == null) _L_Value = new Value_11(UiPanel, Instance.GetNode<Godot.Label>("Value")); return _L_Value; } } private Value_11 _L_Value; public Key12(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override Key12 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key13.Name /// </summary> public class Name_13 : UiNode<SettingPanel, Godot.Label, Name_13> { public Name_13(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Name_13 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key13.Value /// </summary> public class Value_12 : UiNode<SettingPanel, Godot.Label, Value_12> { public Value_12(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Value_12 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key13 /// </summary> public class Key13 : UiNode<SettingPanel, Godot.HBoxContainer, Key13> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name /// </summary> public Name_13 L_Name { get { if (_L_Name == null) _L_Name = new Name_13(UiPanel, Instance.GetNode<Godot.Label>("Name")); return _L_Name; } } private Name_13 _L_Name; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value /// </summary> public Value_12 L_Value { get { if (_L_Value == null) _L_Value = new Value_12(UiPanel, Instance.GetNode<Godot.Label>("Value")); return _L_Value; } } private Value_12 _L_Value; public Key13(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override Key13 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: Setting.ScrollContainer.KeySetting.Back /// </summary> public class Back_2 : UiNode<SettingPanel, Godot.Button, Back_2> { public Back_2(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override Back_2 Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting /// </summary> public class KeySetting : UiNode<SettingPanel, Godot.VBoxContainer, KeySetting> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.Tip /// </summary> public Tip L_Tip { get { if (_L_Tip == null) _L_Tip = new Tip(UiPanel, Instance.GetNode<Godot.Label>("Tip")); return _L_Tip; } } private Tip _L_Tip; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key /// </summary> public Key L_Key { get { if (_L_Key == null) _L_Key = new Key(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key")); return _L_Key; } } private Key _L_Key; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key2 /// </summary> public Key2 L_Key2 { get { if (_L_Key2 == null) _L_Key2 = new Key2(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key2")); return _L_Key2; } } private Key2 _L_Key2; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key3 /// </summary> public Key3 L_Key3 { get { if (_L_Key3 == null) _L_Key3 = new Key3(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key3")); return _L_Key3; } } private Key3 _L_Key3; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key4 /// </summary> public Key4 L_Key4 { get { if (_L_Key4 == null) _L_Key4 = new Key4(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key4")); return _L_Key4; } } private Key4 _L_Key4; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key5 /// </summary> public Key5 L_Key5 { get { if (_L_Key5 == null) _L_Key5 = new Key5(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key5")); return _L_Key5; } } private Key5 _L_Key5; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key6 /// </summary> public Key6 L_Key6 { get { if (_L_Key6 == null) _L_Key6 = new Key6(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key6")); return _L_Key6; } } private Key6 _L_Key6; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key7 /// </summary> public Key7 L_Key7 { get { if (_L_Key7 == null) _L_Key7 = new Key7(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key7")); return _L_Key7; } } private Key7 _L_Key7; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key8 /// </summary> public Key8 L_Key8 { get { if (_L_Key8 == null) _L_Key8 = new Key8(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key8")); return _L_Key8; } } private Key8 _L_Key8; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key11 /// </summary> public Key11 L_Key11 { get { if (_L_Key11 == null) _L_Key11 = new Key11(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key11")); return _L_Key11; } } private Key11 _L_Key11; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key9 /// </summary> public Key9 L_Key9 { get { if (_L_Key9 == null) _L_Key9 = new Key9(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key9")); return _L_Key9; } } private Key9 _L_Key9; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key10 /// </summary> public Key10 L_Key10 { get { if (_L_Key10 == null) _L_Key10 = new Key10(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key10")); return _L_Key10; } } private Key10 _L_Key10; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key12 /// </summary> public Key12 L_Key12 { get { if (_L_Key12 == null) _L_Key12 = new Key12(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key12")); return _L_Key12; } } private Key12 _L_Key12; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key13 /// </summary> public Key13 L_Key13 { get { if (_L_Key13 == null) _L_Key13 = new Key13(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key13")); return _L_Key13; } } private Key13 _L_Key13; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.Back /// </summary> public Back_2 L_Back { get { if (_L_Back == null) _L_Back = new Back_2(UiPanel, Instance.GetNode<Godot.Button>("Back")); return _L_Back; } } private Back_2 _L_Back; public KeySetting(SettingPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override KeySetting Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: Setting.ScrollContainer /// </summary> public class ScrollContainer : UiNode<SettingPanel, Godot.ScrollContainer, ScrollContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.SettingMenu /// </summary> public SettingMenu L_SettingMenu { get { if (_L_SettingMenu == null) _L_SettingMenu = new SettingMenu(UiPanel, Instance.GetNode<Godot.VBoxContainer>("SettingMenu")); return _L_SettingMenu; } } private SettingMenu _L_SettingMenu; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.VideoSetting /// </summary> public VideoSetting L_VideoSetting { get { if (_L_VideoSetting == null) _L_VideoSetting = new VideoSetting(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VideoSetting")); return _L_VideoSetting; } } private VideoSetting _L_VideoSetting; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.KeySetting /// </summary> public KeySetting L_KeySetting { get { if (_L_KeySetting == null) _L_KeySetting = new KeySetting(UiPanel, Instance.GetNode<Godot.VBoxContainer>("KeySetting")); return _L_KeySetting; } } private KeySetting _L_KeySetting; public ScrollContainer(SettingPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { } public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: Setting.ColorRect /// </summary> public ColorRect S_ColorRect => L_ColorRect; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.Title /// </summary> public Title S_Title => L_Title; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.SettingMenu.VideoItem /// </summary> public VideoItem S_VideoItem => L_ScrollContainer.L_SettingMenu.L_VideoItem; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.SettingMenu.InputItem /// </summary> public InputItem S_InputItem => L_ScrollContainer.L_SettingMenu.L_InputItem; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.ScrollContainer.SettingMenu /// </summary> public SettingMenu S_SettingMenu => L_ScrollContainer.L_SettingMenu; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.CheckBox"/>, 节点路径: Setting.ScrollContainer.VideoSetting.FullScreen.CheckBox /// </summary> public CheckBox S_CheckBox => L_ScrollContainer.L_VideoSetting.L_FullScreen.L_CheckBox; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.VideoSetting.FullScreen /// </summary> public FullScreen S_FullScreen => L_ScrollContainer.L_VideoSetting.L_FullScreen; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.ScrollContainer.VideoSetting /// </summary> public VideoSetting S_VideoSetting => L_ScrollContainer.L_VideoSetting; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Tip /// </summary> public Tip S_Tip => L_ScrollContainer.L_KeySetting.L_Tip; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key /// </summary> public Key S_Key => L_ScrollContainer.L_KeySetting.L_Key; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key2 /// </summary> public Key2 S_Key2 => L_ScrollContainer.L_KeySetting.L_Key2; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key3 /// </summary> public Key3 S_Key3 => L_ScrollContainer.L_KeySetting.L_Key3; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key4 /// </summary> public Key4 S_Key4 => L_ScrollContainer.L_KeySetting.L_Key4; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key5 /// </summary> public Key5 S_Key5 => L_ScrollContainer.L_KeySetting.L_Key5; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key6 /// </summary> public Key6 S_Key6 => L_ScrollContainer.L_KeySetting.L_Key6; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key7 /// </summary> public Key7 S_Key7 => L_ScrollContainer.L_KeySetting.L_Key7; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key8 /// </summary> public Key8 S_Key8 => L_ScrollContainer.L_KeySetting.L_Key8; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key11 /// </summary> public Key11 S_Key11 => L_ScrollContainer.L_KeySetting.L_Key11; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key9 /// </summary> public Key9 S_Key9 => L_ScrollContainer.L_KeySetting.L_Key9; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key10 /// </summary> public Key10 S_Key10 => L_ScrollContainer.L_KeySetting.L_Key10; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key12 /// </summary> public Key12 S_Key12 => L_ScrollContainer.L_KeySetting.L_Key12; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key13 /// </summary> public Key13 S_Key13 => L_ScrollContainer.L_KeySetting.L_Key13; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting /// </summary> public KeySetting S_KeySetting => L_ScrollContainer.L_KeySetting; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: Setting.ScrollContainer /// </summary> public ScrollContainer S_ScrollContainer => L_ScrollContainer; }