- [gd_scene load_steps=6 format=3 uid="uid://csd4sk65m46qh"]
-
- [ext_resource type="PackedScene" uid="uid://byy386hv6bko0" path="res://prefab/weapon/Weapon.tscn" id="1_byp1d"]
- [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_hn05o"]
- [ext_resource type="SpriteFrames" uid="uid://5m0qs7m4er5u" path="res://resource/spriteFrames/Weapon0001.tres" id="3_ee7rd"]
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_ki13x"]
- resource_local_to_scene = true
- shader = ExtResource("2_hn05o")
- shader_parameter/blend = Color(0, 0, 0, 0.470588)
- shader_parameter/schedule = 1
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_5ojsm"]
- resource_local_to_scene = true
- shader = ExtResource("2_hn05o")
- shader_parameter/blend = Color(1, 1, 1, 1)
- shader_parameter/schedule = 0
-
- [node name="WeaponPreview" instance=ExtResource("1_byp1d")]
-
- [node name="ShadowSprite" parent="." index="0"]
- material = SubResource("ShaderMaterial_ki13x")
-
- [node name="AnimatedSprite" parent="." index="1"]
- material = SubResource("ShaderMaterial_5ojsm")
- position = Vector2(6, -1)
- sprite_frames = ExtResource("3_ee7rd")
-
- [node name="ShellPoint" parent="." index="2"]
- position = Vector2(7.5, -4.5)
-
- [node name="FirePoint" parent="." index="3"]
- position = Vector2(21, -3)