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DungeonShooting / DungeonShooting_Godot / prefab / weapon / WeaponPreview.tscn
@小李xl 小李xl on 29 May 2023 1 KB 武器素材更改
  1. [gd_scene load_steps=6 format=3 uid="uid://csd4sk65m46qh"]
  2.  
  3. [ext_resource type="PackedScene" uid="uid://byy386hv6bko0" path="res://prefab/weapon/Weapon.tscn" id="1_byp1d"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_hn05o"]
  5. [ext_resource type="SpriteFrames" uid="uid://5m0qs7m4er5u" path="res://resource/spriteFrames/Weapon0001.tres" id="3_ee7rd"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_ki13x"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_hn05o")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1
  12.  
  13. [sub_resource type="ShaderMaterial" id="ShaderMaterial_5ojsm"]
  14. resource_local_to_scene = true
  15. shader = ExtResource("2_hn05o")
  16. shader_parameter/blend = Color(1, 1, 1, 1)
  17. shader_parameter/schedule = 0
  18.  
  19. [node name="WeaponPreview" instance=ExtResource("1_byp1d")]
  20.  
  21. [node name="ShadowSprite" parent="." index="0"]
  22. material = SubResource("ShaderMaterial_ki13x")
  23.  
  24. [node name="AnimatedSprite" parent="." index="1"]
  25. material = SubResource("ShaderMaterial_5ojsm")
  26. position = Vector2(6, -1)
  27. sprite_frames = ExtResource("3_ee7rd")
  28.  
  29. [node name="ShellPoint" parent="." index="2"]
  30. position = Vector2(7.5, -4.5)
  31.  
  32. [node name="FirePoint" parent="." index="3"]
  33. position = Vector2(21, -3)