- using Godot;
- namespace UI.MapEditorCreateMark;
- public abstract partial class AttributeBase : Control, IUiNodeScript
- {
- /// <summary>
- /// 属性名称
- /// </summary>
- public string AttrName { get; set; }
- public abstract void SetUiNode(IUiNode uiNode);
- public abstract void OnDestroy();
- /// <summary>
- /// 获取属性值
- /// </summary>
- public abstract string GetAttributeValue();
- }