using Godot; /// <summary> /// 房间管理器 /// </summary> public class RoomManager : Node2D { /// <summary> /// 鼠标指针 /// </summary> [Export] public PackedScene MouseCursor; [Export] public NodePath UIPath; public static RoomManager Current { get; private set; } public CanvasLayer UI; public Cursor Cursor { get; private set; } public override void _EnterTree() { // Current = this; // Input.SetMouseMode(Input.MouseMode.Hidden); // // 初始化鼠标 // Cursor = MouseCursor.Instance<Cursor>(); // AddChild(Cursor); } public override void _Ready() { // Navigation2D navigation2D; // navigation2D.GetSimplePath() // TileMap tm = GetNode<TileMap>("图块层 1"); // tm.TileSet.gettile; } }