/// <summary> /// Ai 不确定玩家位置 /// </summary> public class AiProbeState : StateBase<Enemy, AiStateEnum> { public AiProbeState() : base(AiStateEnum.AiProbe) { } public override void Process(float delta) { //其他敌人发现玩家 if (Master.CanChangeLeaveFor()) { ChangeState(AiStateEnum.AiLeaveFor); return; } } }