[gd_scene load_steps=8 format=3 uid="uid://c4kckcisk7opo"] [ext_resource type="PackedScene" uid="uid://cxltmhhp4rbyk" path="res://prefab/weapon/WeaponTemplate.tscn" id="1_kg172"] [ext_resource type="Script" path="res://src/game/activity/weapon/knife/Knife.cs" id="2_v1wer"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_63s5g"] [ext_resource type="SpriteFrames" uid="uid://k2tktysa7j86" path="res://resource/spriteFrames/Weapon0004.tres" id="4_uymcs"] [ext_resource type="PackedScene" path="res://prefab/FanCollisionShape.tscn" id="5_nr15b"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_o5ytq"] resource_local_to_scene = true shader = ExtResource("3_63s5g") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_rtliw"] resource_local_to_scene = true shader = ExtResource("3_63s5g") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 [node name="Weapon0004" node_paths=PackedStringArray("FirePoint", "ShellPoint", "GripPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_kg172")] script = ExtResource("2_v1wer") FirePoint = NodePath("AnimatedSprite/FirePoint") ShellPoint = NodePath("AnimatedSprite/ShellPoint") GripPoint = NodePath("GripPoint") AnimationPlayer = NodePath("AnimationPlayer") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" parent="." index="0"] material = SubResource("ShaderMaterial_o5ytq") [node name="AnimatedSprite" parent="." index="1"] material = SubResource("ShaderMaterial_rtliw") sprite_frames = ExtResource("4_uymcs") [node name="GripPoint" parent="." index="2"] position = Vector2(-12, -1) [node name="HitArea" type="Area2D" parent="." index="4"] monitoring = false monitorable = false [node name="FanCollisionShape" parent="HitArea" index="0" instance=ExtResource("5_nr15b")] rotation = -1.5708 scale = Vector2(3, 3)