using System; /// <summary> /// 注册武器 /// </summary> public class RegisterWeapon : RegisterActivity { public WeaponAttribute WeaponAttribute { get; } public RegisterWeapon(string id, Type attribute) : base(id, null) { WeaponAttribute = (WeaponAttribute)Activator.CreateInstance(attribute); if (WeaponAttribute != null) PrefabPath = WeaponAttribute.WeaponPrefab; } public override void CustomHandler(ActivityObject instance) { if (instance is Weapon weapon) { weapon.InitWeapon(WeaponAttribute.Clone()); } } }