- [gd_scene load_steps=8 format=3 uid="uid://bj4kmvt8jg1cf"]
-
- [ext_resource type="Script" path="res://src/game/activity/bullet/Bullet.cs" id="1_82ma0"]
- [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_6wvtu"]
- [ext_resource type="Texture2D" uid="uid://bu0b11hiuecxy" path="res://resource/sprite/bullet/bullet0001.png" id="3_hjgpe"]
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_w5w0i"]
- resource_local_to_scene = true
- shader = ExtResource("2_6wvtu")
- shader_parameter/blend = Color(0, 0, 0, 0.470588)
- shader_parameter/schedule = 1.0
- shader_parameter/modulate = Color(1, 1, 1, 1)
- shader_parameter/show_outline = false
- shader_parameter/outline_color = Color(0, 0, 0, 1)
- shader_parameter/outline_rainbow = false
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_qhkgc"]
- resource_local_to_scene = true
- shader = ExtResource("2_6wvtu")
- shader_parameter/blend = Color(1, 1, 1, 1)
- shader_parameter/schedule = 0.0
- shader_parameter/modulate = Color(1, 1, 1, 1)
- shader_parameter/show_outline = false
- shader_parameter/outline_color = Color(0, 0, 0, 1)
- shader_parameter/outline_rainbow = false
-
- [sub_resource type="SpriteFrames" id="SpriteFrames_5wvmf"]
- animations = [{
- "frames": [{
- "duration": 1.0,
- "texture": ExtResource("3_hjgpe")
- }],
- "loop": true,
- "name": &"default",
- "speed": 5.0
- }]
-
- [sub_resource type="RectangleShape2D" id="RectangleShape2D_lcqb8"]
- size = Vector2(11, 4)
-
- [node name="Bullet0001" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "ShadowSprite", "AnimatedSprite", "Collision")]
- collision_layer = 2
- script = ExtResource("1_82ma0")
- CollisionArea = NodePath("CollisionArea")
- ShadowSprite = NodePath("ShadowSprite")
- AnimatedSprite = NodePath("AnimatedSprite")
- Collision = NodePath("Collision")
-
- [node name="ShadowSprite" type="Sprite2D" parent="."]
- z_index = -1
- material = SubResource("ShaderMaterial_w5w0i")
-
- [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
- material = SubResource("ShaderMaterial_qhkgc")
- sprite_frames = SubResource("SpriteFrames_5wvmf")
-
- [node name="CollisionArea" type="Area2D" parent="."]
- visible = false
- collision_layer = 0
- collision_mask = 0
- monitorable = false
-
- [node name="CollisionShape2D" type="CollisionShape2D" parent="CollisionArea"]
- position = Vector2(2.93353, 0)
- shape = SubResource("RectangleShape2D_lcqb8")
-
- [node name="Collision" type="CollisionShape2D" parent="."]
- position = Vector2(2.5, 0)
- shape = SubResource("RectangleShape2D_lcqb8")