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DungeonShooting / DungeonShooting_Godot / prefab / bullet / Bullet0001.tscn
@小李xl 小李xl on 9 Jul 2023 2 KB 添加新的武器
  1. [gd_scene load_steps=8 format=3 uid="uid://bj4kmvt8jg1cf"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/bullet/Bullet.cs" id="1_82ma0"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_6wvtu"]
  5. [ext_resource type="Texture2D" uid="uid://bu0b11hiuecxy" path="res://resource/sprite/bullet/bullet0001.png" id="3_hjgpe"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_w5w0i"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_6wvtu")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = false
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16.  
  17. [sub_resource type="ShaderMaterial" id="ShaderMaterial_qhkgc"]
  18. resource_local_to_scene = true
  19. shader = ExtResource("2_6wvtu")
  20. shader_parameter/blend = Color(1, 1, 1, 1)
  21. shader_parameter/schedule = 0.0
  22. shader_parameter/modulate = Color(1, 1, 1, 1)
  23. shader_parameter/show_outline = false
  24. shader_parameter/outline_color = Color(0, 0, 0, 1)
  25. shader_parameter/outline_rainbow = false
  26.  
  27. [sub_resource type="SpriteFrames" id="SpriteFrames_5wvmf"]
  28. animations = [{
  29. "frames": [{
  30. "duration": 1.0,
  31. "texture": ExtResource("3_hjgpe")
  32. }],
  33. "loop": true,
  34. "name": &"default",
  35. "speed": 5.0
  36. }]
  37.  
  38. [sub_resource type="RectangleShape2D" id="RectangleShape2D_lcqb8"]
  39. size = Vector2(11, 4)
  40.  
  41. [node name="Bullet0001" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "ShadowSprite", "AnimatedSprite", "Collision")]
  42. collision_layer = 2
  43. script = ExtResource("1_82ma0")
  44. CollisionArea = NodePath("CollisionArea")
  45. ShadowSprite = NodePath("ShadowSprite")
  46. AnimatedSprite = NodePath("AnimatedSprite")
  47. Collision = NodePath("Collision")
  48.  
  49. [node name="ShadowSprite" type="Sprite2D" parent="."]
  50. z_index = -1
  51. material = SubResource("ShaderMaterial_w5w0i")
  52.  
  53. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  54. material = SubResource("ShaderMaterial_qhkgc")
  55. sprite_frames = SubResource("SpriteFrames_5wvmf")
  56.  
  57. [node name="CollisionArea" type="Area2D" parent="."]
  58. visible = false
  59. collision_layer = 0
  60. collision_mask = 0
  61. monitorable = false
  62.  
  63. [node name="CollisionShape2D" type="CollisionShape2D" parent="CollisionArea"]
  64. position = Vector2(2.93353, 0)
  65. shape = SubResource("RectangleShape2D_lcqb8")
  66.  
  67. [node name="Collision" type="CollisionShape2D" parent="."]
  68. position = Vector2(2.5, 0)
  69. shape = SubResource("RectangleShape2D_lcqb8")